Globalflags: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''globalflags''' holds values that control certain aspects of the engine. | '''globalflags''' holds values that control certain aspects of the engine. | ||
Can be set via DEF with the [[globalflags (DEF)|globalflags]] command. | |||
See also [[globalgameflags]] and [[globalgameflags (DEF)|globalgameflags (DEF command)]]. | |||
==Flags== | |||
{{Template:globalflags}} | |||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Latest revision as of 15:07, 21 February 2020
globalflags holds values that control certain aspects of the engine.
Can be set via DEF with the globalflags command.
See also globalgameflags and globalgameflags (DEF command).
Flags
The following values are used with globalflags userdef or globalflags DEF command.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
No | 2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
No | 4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on tint to set individually for a palette. |
Defines |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004 |