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<span {{code}}>'''globalgameflags''' <flags></span> | |||
Can be used to set the values of the [[globalgameflags]] userdef structure. | Can be used to set the values of the [[globalgameflags]] userdef structure. | ||
See also [[globalflags]] and [[globalflags ( | See also [[globalflags]] and [[globalflags (DEF)|globalflags (DEF command)]]. | ||
==Flags== | ==Flags== |
Latest revision as of 04:16, 23 February 2020
globalgameflags <flags>
Can be used to set the values of the globalgameflags userdef structure.
See also globalflags and globalflags (DEF command).
Flags
The following values are used with globalgameflags userdef or globalgameflags DEF command.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | DUKE3D_NO_WIDESCREEN_PINNING | Disable widescreen orientation bits for weapon sprites drawn on screen. Enable this if you are using weapon sprites extended on the sides (similar to 20th Anniversary World Tour). | |
No | 2 | DUKE3D_NO_HARDCODED_FOGPALS | Disable the four fog palettes. By default Eduke32 will create four new palettes, with IDs ranging from 26 to 29 (however it varies depending of the size of the lookup table). | |
No | 4 | DUKE3D_NO_PALETTE_CHANGES | Disable changes to the game palette. By default Eduke32 will attempt to replace the magenta color used for transparency with the color closest to black. |
Defines |
define DUKE3D_NO_WIDESCREEN_PINNING 0x00000001 define DUKE3D_NO_HARDCODED_FOGPALS 0x00000002 define DUKE3D_NO_PALETTE_CHANGES 0x00000004 |