EVENT DISPLAYFIST: Difference between revisions

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Created page with "EVENT_DISPLAYFIST is a Game Event. This event is run whenever the Fist animation is played (triggered when using a Nuke Button) set RETURN to 1 to disa..."
 
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{{EventTable|1=EVENT_DISPLAYFIST|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}}
EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]].
EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]].


This event is run whenever the Fist animation is played (triggered when using a Nuke Button) set RETURN to 1 to disable.
This event is run whenever the fist animation is played, i.e. when [[fist_incs]] is greater than 0, triggered when using a nuke button level exit in Duke3D.
 
Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible.
 
Setting RETURN to 1 disables the fist animation, but the weapon remains hidden.


[[Category:Events]]
[[Category:Events]]

Latest revision as of 11:21, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_DISPLAYFIST screenpeek player->i 1 value

EVENT_DISPLAYFIST is a Game Event.

This event is run whenever the fist animation is played, i.e. when fist_incs is greater than 0, triggered when using a nuke button level exit in Duke3D.

Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible.

Setting RETURN to 1 disables the fist animation, but the weapon remains hidden.