EVENT DISPLAYFIST: Difference between revisions
Created page with "EVENT_DISPLAYFIST is a Game Event. This event is run whenever the Fist animation is played (triggered when using a Nuke Button) set RETURN to 1 to disa..." |
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{{EventTable|1=EVENT_DISPLAYFIST|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | |||
EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]]. | EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]]. | ||
This event is run whenever the | This event is run whenever the fist animation is played, i.e. when [[fist_incs]] is greater than 0, triggered when using a nuke button level exit in Duke3D. | ||
Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible. | |||
Setting RETURN to 1 disables the fist animation, but the weapon remains hidden. | |||
[[Category:Events]] | [[Category:Events]] | ||
Latest revision as of 10:21, 4 February 2022
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_DISPLAYFIST | screenpeek | player->i | 1 value |
EVENT_DISPLAYFIST is a Game Event.
This event is run whenever the fist animation is played, i.e. when fist_incs is greater than 0, triggered when using a nuke button level exit in Duke3D.
Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible.
Setting RETURN to 1 disables the fist animation, but the weapon remains hidden.