EVENT ALTFIRE: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
m Correct wrong info
mNo edit summary
 
Line 1: Line 1:
{{EventTable|1=EVENT_ALTFIRE|2=player that executed the input|3=[[i|player->i]]|4=0 values}}
EVENT_ALTFIRE is a [[EDuke32 event list|game event]].
EVENT_ALTFIRE is a [[EDuke32 event list|game event]].


This [[event]] is called every game [[tic]] when the player is holding the key mapped to gamefunc_Alt_Fire.
This [[event]] is called every game [[tic]] when the player is holding the key mapped to gamefunc_Alt_Fire.


By itself this gamefunc does nothing except update the global [[WEAPON]] and [[WORKSLIKE]] gamevars.
By itself this gamefunc does nothing except update the global [[WEAPON]] and '''WORKSLIKE''' gamevars.


See also [[EVENT_FIRE]], [[EVENT_PRESSEDFIRE]] and [[EVENT_DOFIRE]].
See also [[EVENT_FIRE]], [[EVENT_PRESSEDFIRE]] and [[EVENT_DOFIRE]].


[[Category:Events]]
[[Category:Events]]

Latest revision as of 13:35, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_ALTFIRE player that executed the input player->i 0 values

EVENT_ALTFIRE is a game event.

This event is called every game tic when the player is holding the key mapped to gamefunc_Alt_Fire.

By itself this gamefunc does nothing except update the global WEAPON and WORKSLIKE gamevars.

See also EVENT_FIRE, EVENT_PRESSEDFIRE and EVENT_DOFIRE.