EVENT ENDLEVELSCREEN: Difference between revisions
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{{EventTable|EVENT_ENDLEVELSCREEN|[[myconnectindex]]|[[i|player->i]]|1 value}} | |||
EVENT_ENDLEVELSCREEN is a [[EDuke32 event list|Misc Event]]. | EVENT_ENDLEVELSCREEN is a [[EDuke32 event list|Misc Event]]. | ||
Triggered when a level ends. Set RETURN to - | Triggered when a level ends. Set RETURN to a non-zero value to disable the bonus and deathmatch score screens after a level ends. | ||
The values [[volume_number|ud.volume_number]] as well as [[level_number|ud.level_number]] will already be updated to the next map by the time this event occurs. This means that [[savemapstate]] will NOT work properly from inside this event! | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 06:32, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_ENDLEVELSCREEN | myconnectindex | player->i | 1 value |
EVENT_ENDLEVELSCREEN is a Misc Event.
Triggered when a level ends. Set RETURN to a non-zero value to disable the bonus and deathmatch score screens after a level ends.
The values ud.volume_number as well as ud.level_number will already be updated to the next map by the time this event occurs. This means that savemapstate will NOT work properly from inside this event!