EVENT CONTINUELEVELMUSICSLOT: Difference between revisions
Jump to navigation
Jump to search
Created page with "EVENT_CONTINUELEVELMUSICSLOT is a Misc Event. Called when the current track is continued after loading a save The requested track is passed into PLAYL..." |
Doom64hunter (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
EVENT_CONTINUELEVELMUSICSLOT is a [[EDuke32 event list|Misc Event]]. | {{EventTable|1=EVENT_CONTINUELEVELMUSICSLOT|2=[[myconnectindex]]|3=[[i|player->i]]|4=0 values}} | ||
'''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]]. | |||
Called when the current track is continued after loading a save | Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off. | ||
If the track is restarted, or a new one is played, [[EVENT_PLAYLEVELMUSICSLOT]] is called instead. | |||
The currently playing track can be determined from the [[Members_of_the_userdef_structure|userdef struct members]] [[music_episode]] and [[music_level]] for volume and level slot respectively. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 00:44, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_CONTINUELEVELMUSICSLOT | myconnectindex | player->i | 0 values |
EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.
Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off.
If the track is restarted, or a new one is played, EVENT_PLAYLEVELMUSICSLOT is called instead.
The currently playing track can be determined from the userdef struct members music_episode and music_level for volume and level slot respectively.