Globalgameflags: Difference between revisions

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Created page with "You can set it by changing this userdef or via def with the "globalgameflags" command. Category:Userdef structure members"
 
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You can set it by changing this userdef or via def with the "globalgameflags" command.
'''globalgameflags''' holds values that control certain aspects of the Duke Nukem 3D game.
 
Can be set via DEF with the [[globalgameflags (DEF)|globalgameflags]] command.
 
See also [[globalflags]] and [[globalflags (DEF)|globalflags (DEF command)]].
 
==Flags==
 
{{Template:globalgameflags}}


[[Category:Userdef structure members]]
[[Category:Userdef structure members]]

Latest revision as of 15:08, 21 February 2020

globalgameflags holds values that control certain aspects of the Duke Nukem 3D game.

Can be set via DEF with the globalgameflags command.

See also globalflags and globalflags (DEF command).

Flags

The following values are used with globalgameflags userdef or globalgameflags DEF command.

Exposed Value Label Description
No 1 DUKE3D_NO_WIDESCREEN_PINNING Disable widescreen orientation bits for weapon sprites drawn on screen. Enable this if you are using weapon sprites extended on the sides (similar to 20th Anniversary World Tour).
No 2 DUKE3D_NO_HARDCODED_FOGPALS Disable the four fog palettes. By default Eduke32 will create four new palettes, with IDs ranging from 26 to 29 (however it varies depending of the size of the lookup table).
No 4 DUKE3D_NO_PALETTE_CHANGES Disable changes to the game palette. By default Eduke32 will attempt to replace the magenta color used for transparency with the color closest to black.
Defines
define DUKE3D_NO_WIDESCREEN_PINNING     0x00000001
define DUKE3D_NO_HARDCODED_FOGPALS      0x00000002
define DUKE3D_NO_PALETTE_CHANGES        0x00000004