Definetint (DEF): Difference between revisions
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'''definetint < | {{Deprecated}} | ||
<span {{code}}>'''definetint''' <palnum> <red> <green> <blue> <flags></span> | |||
Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles. <red>, <green>, and <blue> are numbers in the range 0 to 255 which specify the color the tint should look like. <flags> specifies any processing effects to use. | Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles. <red>, <green>, and <blue> are numbers in the range 0 to 255 which specify the color the tint should look like. <flags> specifies any processing effects to use. | ||
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[[Category:DEF commands]] | [[Category:DEF commands]] | ||
Latest revision as of 03:07, 29 August 2020
This feature is deprecated. It's recommend not to use this feature. |
definetint <palnum> <red> <green> <blue> <flags>
Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles. <red>, <green>, and <blue> are numbers in the range 0 to 255 which specify the color the tint should look like. <flags> specifies any processing effects to use.
Flags
The following values are used by tint.
Value | Label | Description | |
---|---|---|---|
1 | HICTINT_GRAYSCALE | Convert to grayscale. | |
2 | HICTINT_INVERT | Invert colors. | |
4 | HICTINT_COLORIZE | This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect. | |
8 | HICTINT_USEONART | Applies the tint instead of lookup palette on 8-bit tile. | |
16 | HICTINT_APPLYOVERPALSWAP | ||
32 | HICTINT_APPLYOVERALTPAL | ||
64 | HICTINT_BLEND_SCREEN | This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect. | |
128 | HICTINT_BLEND_OVERLAY | Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect. | |
64 + 128 | HICTINT_BLEND_HARDLIGHT | Same as overlay, but changes the priority between texture or color during the calculation. | |
256 | HICTINT_ALWAYSUSEART | Force 8-bit texture to be displayed even if a hightile was defined. | |
512 | HICTINT_NOFOGSHADE | Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags. |