|This feature is deprecated|
It's recommend not to use this feature.
Defines a Hightile texture tint to simulate palette effects normally used on ART-file tiles. <red>, <green>, and <blue> are numbers in the range 0 to 255 which specify the color the tint should look like. <flags> specifies any processing effects to use.
The following values are used by tint.
|1||HICTINT_GRAYSCALE||Convert to grayscale.|
|4||HICTINT_COLORIZE||This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect.|
|8||HICTINT_USEONART||Applies the tint instead of lookup palette on 8-bit tile.|
|64||HICTINT_BLEND_SCREEN||This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect.|
|128||HICTINT_BLEND_OVERLAY||Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect.|
|64 + 128||HICTINT_BLEND_HARDLIGHT||Same as overlay, but changes the priority between texture or color during the calculation.|
|256||HICTINT_ALWAYSUSEART||Force 8-bit texture to be displayed even if a hightile was defined.|
|512||HICTINT_NOFOGSHADE||Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags.|