Talk:Getplayer: Difference between revisions
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Does "myconnectindex" really get the member more "accurately"? I thought myconnectindex was a way of differentiating players in multiplayer based on the order in which they joined the game, and therefore had some sort of advantage when coding for MP. I think this needs some clarification. | Does "myconnectindex" really get the member more "accurately"? I thought myconnectindex was a way of differentiating players in multiplayer based on the order in which they joined the game, and therefore had some sort of advantage when coding for MP. I think this needs some clarification. | ||
<b>MB</b> | |||
I addressed this in [[Player Member Functions]], I also edited those two command definitions to point to the that section, which is really what people should refer to when thinking about doing anything with member functions. |
Latest revision as of 09:29, 25 December 2004
Does "myconnectindex" really get the member more "accurately"? I thought myconnectindex was a way of differentiating players in multiplayer based on the order in which they joined the game, and therefore had some sort of advantage when coding for MP. I think this needs some clarification.
MB
I addressed this in Player Member Functions, I also edited those two command definitions to point to the that section, which is really what people should refer to when thinking about doing anything with member functions.