Make one actor face another: Difference between revisions
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In this example code, the actor will find the closest PIGCOP actor and face towards it. | In this example code, the [[actor]] will find the closest PIGCOP actor within 2048 units and face towards it. This code does not contain the [[gamevar]] definitions, which must be placed outside of the actor code. | ||
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} | } | ||
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[[Category: Tutorials]] |
Latest revision as of 11:12, 24 September 2006
In this example code, the actor will find the closest PIGCOP actor within 2048 units and face towards it. This code does not contain the gamevar definitions, which must be placed outside of the actor code.
findnearactor PIGCOP 2048 TEMP ifvarn TEMP -1 { getactor[TEMP].x MX getactor[TEMP].y MY getactor[THISACTOR].x x getactor[THISACTOR].y y subvarvar MX x subvarvar MY y getangle ANGVAR MX MY setactor[THISACTOR].ang ANGVAR }