Dragpoint: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
dragpoint <wallnum> <x> <y> | '''dragpoint''' <wallnum> <x> <y> | ||
This command essentially allows you to move a point in-game the way it would move in the map editor. | |||
:<wallnum>: The first vertex of the wall you would like to manipulate. | :<wallnum>: The first vertex of the wall you would like to manipulate. | ||
Line 7: | Line 7: | ||
:<y>: the target y coordinate that the wall vertex will be moved to. | :<y>: the target y coordinate that the wall vertex will be moved to. | ||
Fellow command [[rotatepoint]] is especially useful in conjunction with dragpoint. | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sector manipulation]] | [[Category:Sector manipulation]] |
Latest revision as of 16:26, 9 January 2013
dragpoint <wallnum> <x> <y>
This command essentially allows you to move a point in-game the way it would move in the map editor.
- <wallnum>: The first vertex of the wall you would like to manipulate.
- <x>: The target x coordinate that the wall vertex will be moved to.
- <y>: the target y coordinate that the wall vertex will be moved to.
Fellow command rotatepoint is especially useful in conjunction with dragpoint.