EVENT PROCESSINPUT: Difference between revisions
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This [[event]] is called when the game processes input from the player. It can be used with [[getinput]] to check for particular button presses. | {{EventTable|1=EVENT_PROCESSINPUT|2=player that executed the input|3=[[i|player->i]]|4=0 values}} | ||
EVENT_PROCESSINPUT is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is called when the game processes input from the player, before any of the other input events. | |||
It can be used with [[getinput]] to check for particular button presses. | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Input manipulation]] |
Latest revision as of 14:04, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PROCESSINPUT | player that executed the input | player->i | 0 values |
EVENT_PROCESSINPUT is a Game Event.
This event is called when the game processes input from the player, before any of the other input events.
It can be used with getinput to check for particular button presses.