EVENT SWIMUP: Difference between revisions
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This event is called when the player is in the water and he | {{EventTable|1=EVENT_SWIMUP|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | ||
EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]]. | |||
This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). | |||
See also [[EVENT_SWIMDOWN]]. | |||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 13:30, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SWIMUP | player that executed the input | player->i | 1 value |
EVENT_SWIMUP is a Game Event.
This event is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ).
See also EVENT_SWIMDOWN.
Set gamevar RETURN to any non-zero value to ignore the key.