Setgamepalette: Difference between revisions
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New page: This command allows CON coders to switch between the palettes that Duke Nukem 3D uses. The palettes are located in TABLES.DAT. This command can take values between 0 and 6. An example of t... |
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{{Deprecated}} | |||
setgamepalette | '''setgamepalette''' <pal_ID> | ||
Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6. | |||
See the [[Palette (environment)#Global Palettes|palette listing]] for previews and [[palette]] for the player structure member that this command modifies. | |||
== Values == | |||
{{Basepals}} | |||
[[Category:EDuke32 specific commands]] | |||
[[Category:Game manipulation]] |
Latest revision as of 03:17, 29 August 2020
This feature is deprecated. It's recommend not to use this feature. |
setgamepalette <pal_ID>
Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.
See the palette listing for previews and palette for the player structure member that this command modifies.
Values
Base palettes. Not to be confused with lookup palettes (such as sprite palette)
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | BASEPAL | ||
No | 1 | WATERPAL | ||
No | 2 | SLIMEPAL | ||
No | 3 | DREALMSPAL | ||
No | 4 | TITLEPAL | ||
No | 5 | ENDINGPAL | ||
No | 6 | ANIMPAL |
Defines |
define BASEPAL 0 define WATERPAL 1 define SLIMEPAL 2 define DREALMSPAL 3 define TITLEPAL 4 define ENDINGPAL 5 define ANIMPAL 6 |