Setarraysequence: Difference between revisions
Jump to navigation
Jump to search
Doom64hunter (talk | contribs) Added documentation for this command, hope I understood it correctly |
Doom64hunter (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
Starting from index 0, initializes an array using the provided gamevars and constant values in sequence. Note that this implictly resizes the defined array to fit exactly the number of provided arguments. | Starting from index 0, initializes an array using the provided gamevars and constant values in sequence. Note that this implictly resizes the defined array to fit exactly the number of provided arguments. | ||
This command takes a variable number of arguments, | This command takes a variable number of arguments, up to a maximum of 32. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Gamearray manipulation]] | [[Category:Gamearray manipulation]] |
Revision as of 05:36, 11 February 2020
setarraysequence <gamearray> <gamevar | constant> {<gamevar | constant>}*
Starting from index 0, initializes an array using the provided gamevars and constant values in sequence. Note that this implictly resizes the defined array to fit exactly the number of provided arguments.
This command takes a variable number of arguments, up to a maximum of 32.