gamearray <name> <size>
A gamearray is a CON version of the array data type common in programming languages. In a practical sense, a gamearray works like a global gamevars which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded.
The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from gamevars. Values can only be set with setarray.
WARNING: As of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use setvarvar to copy the value to a gamevar.
Pages in category "Gamearray manipulation"
The following 8 pages are in this category, out of 8 total.