EVENT DISPLAYKNUCKLES: Difference between revisions
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Created page with "EVENT_DISPLAYKNUCKLES is a Game Event. This event is run whenever the knuckle crack animation is displayed (Triggered in-game by idling for a set amoun..." |
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{{EventTable|1=EVENT_DISPLAYKNUCKLES|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | |||
EVENT_DISPLAYKNUCKLES is a [[EDuke32_event_list|Game Event]]. | EVENT_DISPLAYKNUCKLES is a [[EDuke32_event_list|Game Event]]. | ||
This event is run whenever the knuckle crack animation is displayed | This event is run whenever the knuckle crack animation is displayed. Triggered in-game by idling for a set amount of time. | ||
If RETURN is set to -1, the animation is disabled, and the currently active weapon will still be displayed. | |||
If RETURN is set to 1, the animation is disabled, but the weapon will remain hidden until [[knuckle_incs]] is 0. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 07:03, 30 January 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYKNUCKLES | screenpeek | player->i | 1 value |
EVENT_DISPLAYKNUCKLES is a Game Event.
This event is run whenever the knuckle crack animation is displayed. Triggered in-game by idling for a set amount of time.
If RETURN is set to -1, the animation is disabled, and the currently active weapon will still be displayed.
If RETURN is set to 1, the animation is disabled, but the weapon will remain hidden until knuckle_incs is 0.