Command line options: Difference between revisions
Jump to navigation
Jump to search
Doom64hunter (talk | contribs) |
Doom64hunter (talk | contribs) Add parameters I missed, and add Mapster32 command line options |
||
Line 32: | Line 32: | ||
|- | |- | ||
| <code>-clipmap [file.map]</code> | | <code>-clipmap [file.map]</code> | ||
|Load an additional clipping map to define physical geometry for sprites, voxels and 3d models, for use with [[clipshape]]. | | Load an additional clipping map to define physical geometry for sprites, voxels and 3d models, for use with [[clipshape]] | ||
| Default is <code>_clipshape0.map</code>. | |||
|- | |- | ||
| <code>-d [file.edm][:arg1,arg2]</code> | | <code>-d [file.edm][:arg1,arg2]</code> | ||
Line 40: | Line 41: | ||
| <code>-debughelp</code> | | <code>-debughelp</code> | ||
|Displays debug parameters and exits. | |Displays debug parameters and exits. | ||
| | |||
|- | |||
| <code>-forcegl</code> | |||
| Disables GL driver blacklist on Windows. | |||
| | | | ||
|- | |- | ||
Line 47: | Line 52: | ||
|- | |- | ||
| <code> -gamegrp [file.grp]</code> | | <code> -gamegrp [file.grp]</code> | ||
| | | Defines which file to use as main grp. | ||
| | | | ||
|- | |- | ||
Line 83: | Line 88: | ||
|- | |- | ||
| <code>-noautoload</code> | | <code>-noautoload</code> | ||
| | | Disables loading content from the [[autoload]] directory. | ||
| | | | ||
|- | |- | ||
Line 215: | Line 220: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Parameter!!Description!!Notes!! | !Parameter!!Description!!Notes!! | ||
|- | |- | ||
| <code>-#</code> | | <code>-#</code> | ||
Line 224: | Line 225: | ||
| EDuke32 no longer uses a fixed number of save slots, hence no longer works. | | EDuke32 no longer uses a fixed number of save slots, hence no longer works. | ||
|- | |- | ||
| <code>- | | <code> -conversion [YYYYMMDD] </code> | ||
| | | Selects CON script version for compatibility with older mods. | ||
| ( | | | ||
|- | |||
| <code>-f#</code> | |||
|Send fewer packets in multiplayer (1, 2, 4) | |||
|(deprecated) | |||
|- | |- | ||
| <code>-i#</code> | | <code>-i#</code> | ||
Line 236: | Line 241: | ||
| | | | ||
|- | |- | ||
| <code>- | | <code>-rmnet</code> | ||
| | | Use network config file. | ||
|( | | (OBSOLETE, see -net) | ||
|- | |||
| <code>-stun</code> | |||
| Use UDP hole punching for multiplayer connections. | |||
| | |||
|- | |||
|} | |||
= Mapster32 Parameters = | |||
Usage: <code>mapster32 [files] [options]</code><br> | |||
Example: <code>mapster32 nukeland.map -usecwd -cfg myconfig.cfg </code> | |||
Files can be of types <code>{grp | zip | map | con | def}</code>. | |||
* Specifying a <code>{grp|zip}</code> file is equivalent to using the <code>-j</code> parameter. | |||
* If a .map file is specified, it is directly opened in the editor. | |||
* If a .con file is specified, it is used as the main resource for M32 CON commands. | |||
* If a .def file is specified, it is used as the main DEF script. | |||
The set of parameters for mapster32 has some overlap with eduke32. Below is the complete list. | |||
== Shared Parameters == | |||
{| {{prettytable}} | |||
!Parameter!!Description!!Notes!! | |||
|- | |||
| <code>-?</code><br><code>--help</code> | |||
| Displays a help message listing the available parameters, then exits. | |||
| | |||
|- | |||
| <code> -addon {0,1,2,3}</code> | |||
| Load addon data like eduke32 equivalent. | |||
| 0 = none, 1 = DukeDC, 2 = DukeNW, 3 = Duke Caribbean | |||
|- | |||
| <code>-cachesize [size]</code> | |||
| Sets initial cache size in KB. | |||
| Unlike eduke32, this parameter has an upper limit of 1 MB. | |||
|- | |||
| <code>-cfg [cfg_path]</code> | |||
| Use an alternate configuration file. | |||
| Default is "mapster32.cfg". | |||
|- | |||
| <code>-clipmap [file.map]</code> | |||
| Load an additional clipping map to define physical geometry for sprites, voxels and 3d models, for use with [[clipshape]]. | |||
| Default is <code>_clipshape0.map</code>. | |||
|- | |||
| <code>-forcegl</code> | |||
| Disables GL driver blacklist on Windows. | |||
| | |||
|- | |||
| <code>-grp [path]</code><br><code>-g [path]</code> | |||
| Use an extra group (or .pk3 or .zip) file to load data from. | |||
| | |||
|- | |||
| <code>-game_dir [dir]</code> | |||
| Set the directory from which to load files, which also changes where the cfg is created. | |||
| | |||
|- | |||
| <code> -gamegrp [file.grp]</code> | |||
| Defines which file to use as main grp. | |||
| | |||
|- | |||
| <code>-h [file.def]</code> | |||
| Specifies the main DEF file. | |||
| | |||
|- | |||
| <code>-j [dir]</code> | |||
|Adds a directory to Mapster32's search list. | |||
| | |||
|- | |||
| <code> -mh [file.def]</code> | |||
|Include an additional DEF module, appended after the main DEF code. | |||
| | |||
|- | |||
| <code> -mx [file.con]</code> | |||
| Include an additional M32 script module. | |||
| See also the [[Console_commands#Editor-Specific| include command]]. | |||
|- | |||
| <code>-nam</code><br><code>-napalm</code><br><code>-ww2gi</code> | |||
|Run in [[NAM]] or [[WWII GI]] -compatible mode. | |||
| | |||
|- | |||
| <code>-noautoload</code> | |||
| Disables loading content from the [[autoload]] directory. | |||
| | |||
|- | |||
| <code>-usecwd</code> | |||
| Force mapster32 to read game data and configuration files from the current working directory. | |||
| See also [[user_profiles_disabled]]. | |||
|- | |||
| <code>-x [game.con]</code> | |||
| Replace the main GAME.CON with the specified file. | |||
| GAME.CON code is only needed for sound definitions. | |||
|- | |||
|} | |||
== Unique Parameters == | |||
{| {{prettytable}} | |||
!Parameter!!Description!!Notes!! | |||
|- | |||
| <code>-check</code> <br> <code> -nocheck </code> | |||
| Enables/Disables map pointer checking when saving. | |||
| Default is disabled. | |||
|- | |||
| <code> -namesfile [names.h]</code> | |||
| Path to a different names file for tile numbers. | |||
| Default is 'names.h'. | |||
|- | |- | ||
|} | |} |
Revision as of 21:48, 22 June 2021
EDuke32 Parameters
Usage: eduke32 [files] [options]
Example: eduke32 nukeland.map -usecwd -cfg myconfig.cfg
Files can be of types {grp | zip | pk3 | pk4 | map | con | def | rts}
.
- Specifying a
{grp|zip|pk3|pk4}
file is equivalent to using the-g
parameter. - If a .map file is specified, it is immediately loaded and launched as a usermap (equivalent to
-map
). - If a .con file is specified, it replaces
GAME.CON
(equivalent to-x
). - If a .def file is specified, it is used as the main DEF file (equivalent to
-h
). - If a .rts file is specified, it is used as the main RTS soundbank (equivalent to
-rts
).
Parameter | Description | Notes | |
---|---|---|---|
-? --help
|
Displays a help message listing the available parameters, then exits. | ||
-addon {0,1,2,3}
|
Launch one of the addons for Duke 3D (if present), packaged with the Megaton Edition release. | 0 = none, 1 = Duke it out in D.C., 2 = Duke: Nuclear Winter, 3 = Duke Caribbean: Life's a Beach | |
-cachesize [size]
|
Sets initial cache size, in kilobytes. Usually not needed, as cache size is adjusted dynamically. | See also cachesize (DEF). | |
-cfg [cfg_path]
|
Use an alternate configuration file. | Default is "eduke32.cfg". | |
-clipmap [file.map]
|
Load an additional clipping map to define physical geometry for sprites, voxels and 3d models, for use with clipshape | Default is _clipshape0.map .
| |
-d [file.edm][:arg1,arg2]
|
Plays an eduke32 demo. Can take optional parameters "arg1" and "arg2" which represent "frames per tic" and "number of repeats" respectively, and are used for debug performance profiling. | By default, the game plays a loop starting at edemo001.edm .
| |
-debughelp
|
Displays debug parameters and exits. | ||
-forcegl
|
Disables GL driver blacklist on Windows. | ||
-game_dir [dir]
|
Duke3d_w32 compatibility option. Set the directory from which to load files, which also changes where the cfg is created. | See also '-j' | |
-gamegrp [file.grp]
|
Defines which file to use as main grp. | ||
-grp [path] -g [path]
|
Use an extra group (or .pk3 or .zip) file to load data from. | ||
-h [file.def]
|
Specify the main DEF file. | By default uses 'duke3d.def' if present in the folder. | |
-j [dir]
|
Adds a directory to EDuke32's search list. Does not alter the directory for config files. | ||
-map [file.map]
|
Starts the specified usermap on launch. | ||
-mh [file.def]
|
Include an additional DEF module, appended after the main DEF code. | ||
-mx [file.con]
|
Include an additional CON script module, appended after the GAME.CON code. | ||
-m
|
Disable monsters (m_monsters_off = 1) and sets m_player_skill and player_skill to 0. | ||
-nam -napalm -ww2gi
|
Run in NAM or WWII GI -compatible mode. | ||
-noautoload
|
Disables loading content from the autoload directory. | ||
-nodinput
|
Disable DirectInput (joystick) support. | ||
-noinstancechecking
|
Prevents eduke32 from checking whether another instance is already running. | ||
-nologo -quick
|
Skip all the startup animations and logos. | ||
-nosteam
|
Disables Steam community API integrations (such as achievements) if binary is compiled with parameter EDUKE32_STANDALONE. | Currently only relevant for Ion Fury builds. | |
-ns -nm
|
Disable sound and music respectively. | ||
-r
|
Enables demo recording. | ||
-rotatesprite-no-widescreen
|
Debug parameter. If set, screen tiles (such as weapons) logos and menu tiles will be stretched horizontally. | ||
-s#
|
Set the skill level (0-4). Cannot exceed 4 even when more skill levels are defined. Setting this to 4 is hardcoded to enable respawn_monsters and m_respawn_monsters, regardless of what the skill itself defines. | ||
-setup -nosetup
|
Enables/disables startup window | [only on Windows, SDL, and/or GTK2 environments] | |
-t#
|
Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All | ||
-usecwd
|
Force eduke32 to read game data and configuration files from working directory. | See also user_profiles_disabled. | |
-u#########
|
Define the weapon switch order, as a string of 10 digits. | (Default: 3425689071 )
| |
-v[X] -l[Y]
|
Warp to episode X, level Y if used together. If either is omitted, then warp assumes episode 1, resp. level 1. | ||
-w
|
Show coordinates as well as other debug information, including current sector num, lotag and hitag. | ||
-x [game.con]
|
Replace the main GAME.CON with the specified script file. | ||
-z# -condebug
|
Enable line-by-line CON compile debugging at level #, and print the number of labels, variables and arrays used. |
Multiplayer Parameters
Note: Multiplayer is currently non-functional in mainline eduke32. For a working implementation, see EDuke32-OldMP.
The corresponding parameters are listed here for the sake of completeness.
Parameter | Description | Notes | |
---|---|---|---|
-a
|
Use fake player AI (dukebots) (fake multiplayer only). | Sets playerai to 1, which doesn't do anything as of r9392. | |
-c#
|
Changes the value of m_coop to set the multiplayer mode. | ||
-connect [ip]
|
Connect to the specified IP address. | (see multiplayer) | |
-dedicated
|
Start eduke32 in dedicated server mode. | (see multiplayer) | |
-name [name]
|
Set the player name on startup. Can also be changed ingame. | ||
-net
|
Legacy P2P networking. | Disabled as of r9392. Will exit with an error message. | |
-noffire
|
Disables friendly fire in coop games (i.e. m_ffire set to 0). | ||
-password [pw]
|
Password required to authenticate when connecting to server. | Default is no password. | |
-port
|
Specify which UDP port to use for hosting the game or connecting. | ||
-q#
|
Fake multiplayer with # (2-16) players. | ||
-rts [file.rts]
|
Use the specified RTS soundbank for remote ridicule sounds. | Defaults: {DUKE.RTS, NAM.RTS, NAPALM.RTS, WW2GI.RTS} | |
-server
|
Start multiplayer server for network games. | (see multiplayer) |
Removed Parameters
The following parameters used to exist, but are no longer referenced in current eduke32 revisions.
Parameter | Description | Notes | |
---|---|---|---|
-#
|
Load and run a game from slot # (0-9) | EDuke32 no longer uses a fixed number of save slots, hence no longer works. | |
-conversion [YYYYMMDD]
|
Selects CON script version for compatibility with older mods. | ||
-f#
|
Send fewer packets in multiplayer (1, 2, 4) | (deprecated) | |
-i#
|
Use networking mode (1/0) | ||
-nD
|
Dump default gamevars to gamevars.txt | ||
-rmnet
|
Use network config file. | (OBSOLETE, see -net) | |
-stun
|
Use UDP hole punching for multiplayer connections. |
Mapster32 Parameters
Usage: mapster32 [files] [options]
Example: mapster32 nukeland.map -usecwd -cfg myconfig.cfg
Files can be of types {grp | zip | map | con | def}
.
- Specifying a
{grp|zip}
file is equivalent to using the-j
parameter. - If a .map file is specified, it is directly opened in the editor.
- If a .con file is specified, it is used as the main resource for M32 CON commands.
- If a .def file is specified, it is used as the main DEF script.
The set of parameters for mapster32 has some overlap with eduke32. Below is the complete list.
Parameter | Description | Notes | |
---|---|---|---|
-? --help
|
Displays a help message listing the available parameters, then exits. | ||
-addon {0,1,2,3}
|
Load addon data like eduke32 equivalent. | 0 = none, 1 = DukeDC, 2 = DukeNW, 3 = Duke Caribbean | |
-cachesize [size]
|
Sets initial cache size in KB. | Unlike eduke32, this parameter has an upper limit of 1 MB. | |
-cfg [cfg_path]
|
Use an alternate configuration file. | Default is "mapster32.cfg". | |
-clipmap [file.map]
|
Load an additional clipping map to define physical geometry for sprites, voxels and 3d models, for use with clipshape. | Default is _clipshape0.map .
| |
-forcegl
|
Disables GL driver blacklist on Windows. | ||
-grp [path] -g [path]
|
Use an extra group (or .pk3 or .zip) file to load data from. | ||
-game_dir [dir]
|
Set the directory from which to load files, which also changes where the cfg is created. | ||
-gamegrp [file.grp]
|
Defines which file to use as main grp. | ||
-h [file.def]
|
Specifies the main DEF file. | ||
-j [dir]
|
Adds a directory to Mapster32's search list. | ||
-mh [file.def]
|
Include an additional DEF module, appended after the main DEF code. | ||
-mx [file.con]
|
Include an additional M32 script module. | See also the include command. | |
-nam -napalm -ww2gi
|
Run in NAM or WWII GI -compatible mode. | ||
-noautoload
|
Disables loading content from the autoload directory. | ||
-usecwd
|
Force mapster32 to read game data and configuration files from the current working directory. | See also user_profiles_disabled. | |
-x [game.con]
|
Replace the main GAME.CON with the specified file. | GAME.CON code is only needed for sound definitions. |
Unique Parameters
Parameter | Description | Notes | |
---|---|---|---|
-check -nocheck
|
Enables/Disables map pointer checking when saving. | Default is disabled. | |
-namesfile [names.h]
|
Path to a different names file for tile numbers. | Default is 'names.h'. |