EVENT GAME: Difference between revisions
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EVENT_GAME is a [[EDuke32_event_list|Game Event]]. | EVENT_GAME is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is triggered once per tic per sprite in the game, if and only if said sprite does not have [[spriteflags|SFLAG_NOEVENTS]] set. The gamevar [[THISACTOR]] | This [[event]] is triggered once per tic per sprite in the game, if and only if said sprite does not have [[spriteflags|SFLAG_NOEVENTS]] set. The gamevar [[THISACTOR]] is the current spriteNum, while the current player is the closest player to said sprite. | ||
This event occurs after [[EVENT_PREGAME]], and after [[EVENT_WORLD]]. Furthermore, it occurs after all engine code pertaining to sprites and actors, such as <code>MoveActors()</code>, <code>MovePlayers()</code>,<code>MoveFallers()</code> etc. has executed. The event also occurs after all CON code defined using [[actor]] or [[useractor]], while [[EVENT_PREGAME]] is processed before. | This event occurs after [[EVENT_PREGAME]], and after [[EVENT_WORLD]]. Furthermore, it occurs after all engine code pertaining to sprites and actors, such as <code>MoveActors()</code>, <code>MovePlayers()</code>,<code>MoveFallers()</code> etc. has executed. The event also occurs after all CON code defined using [[actor]] or [[useractor]], while [[EVENT_PREGAME]] is processed before. |
Latest revision as of 00:08, 5 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_GAME | closest player to sprite | current sprite | 0 values |
EVENT_GAME is a Game Event.
This event is triggered once per tic per sprite in the game, if and only if said sprite does not have SFLAG_NOEVENTS set. The gamevar THISACTOR is the current spriteNum, while the current player is the closest player to said sprite.
This event occurs after EVENT_PREGAME, and after EVENT_WORLD. Furthermore, it occurs after all engine code pertaining to sprites and actors, such as MoveActors()
, MovePlayers()
,MoveFallers()
etc. has executed. The event also occurs after all CON code defined using actor or useractor, while EVENT_PREGAME is processed before.
Therefore, EVENT_GAME can be used to override these effects.
Unlike actor or useractor, EVENT_GAME and EVENT_PREGAME are triggered the same tic the sprite is loaded/spawned, but are processed after EVENT_LOADACTOR or EVENT_EGS.