Event list: Difference between revisions
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define EVENT_INIT 0 | define [[EVENT_INIT]] 0 | ||
define EVENT_ENTERLEVEL 1 | define [[EVENT_ENTERLEVEL]] 1 | ||
define EVENT_RESETWEAPONS 2 | define [[EVENT_RESETWEAPONS]] 2 | ||
define EVENT_RESETINVENTORY 3 | define [[EVENT_RESETINVENTORY]] 3 | ||
define [[EVENT_HOLSTER]] 4 | define [[EVENT_HOLSTER]] 4 | ||
define EVENT_LOOKLEFT 5 | define [[EVENT_LOOKLEFT]] 5 | ||
define EVENT_LOOKRIGHT 6 | define [[EVENT_LOOKRIGHT]] 6 | ||
define EVENT_SOARUP 7 | define [[EVENT_SOARUP]] 7 | ||
define EVENT_SOARDOWN 8 | define [[EVENT_SOARDOWN]] 8 | ||
define [[EVENT_CROUCH]] 9 | define [[EVENT_CROUCH]] 9 | ||
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define [[EVENT_JUMP]] 10 | define [[EVENT_JUMP]] 10 | ||
define EVENT_RETURNTOCENTER 11 | define [[EVENT_RETURNTOCENTER]] 11 | ||
define [[EVENT_LOOKUP]] 12 | define [[EVENT_LOOKUP]] 12 | ||
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define [[EVENT_LOOKDOWN]] 13 | define [[EVENT_LOOKDOWN]] 13 | ||
define EVENT_AIMUP 14 | define [[EVENT_AIMUP]] 14 | ||
define EVENT_AIMDOWN 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */ | define [[EVENT_AIMDOWN]] 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */ | ||
define EVENT_FIRE 15 | define [[EVENT_FIRE]] 15 | ||
define EVENT_CHANGEWEAPON 16 | define [[EVENT_CHANGEWEAPON]] 16 | ||
define EVENT_GETSHOTRANGE 17 | define [[EVENT_GETSHOTRANGE]] 17 | ||
define EVENT_GETAUTOAIMANGLE 18 | define [[EVENT_GETAUTOAIMANGLE]] 18 | ||
define EVENT_GETLOADTILE 19 | define [[EVENT_GETLOADTILE]] 19 | ||
define EVENT_CHEATGETSTEROIDS 20 | define [[EVENT_CHEATGETSTEROIDS]] 20 | ||
define EVENT_CHEATGETHEAT 21 | define [[EVENT_CHEATGETHEAT]] 21 | ||
define EVENT_CHEATGETBOOT 22 | define [[EVENT_CHEATGETBOOT]] 22 | ||
define EVENT_CHEATGETSHIELD 23 | define [[EVENT_CHEATGETSHIELD]] 23 | ||
define EVENT_CHEATGETSCUBA 24 | define [[EVENT_CHEATGETSCUBA]] 24 | ||
define EVENT_CHEATGETHOLODUKE 25 | define [[EVENT_CHEATGETHOLODUKE]] 25 | ||
define EVENT_CHEATGETJETPACK 26 | define [[EVENT_CHEATGETJETPACK]] 26 | ||
define EVENT_CHEATGETFIRSTAID 27 | define [[EVENT_CHEATGETFIRSTAID]] 27 | ||
define [[EVENT_QUICKKICK]] 28 | define [[EVENT_QUICKKICK]] 28 | ||
define EVENT_INVENTORY 29 | define [[EVENT_INVENTORY]] 29 | ||
define [[EVENT_USENIGHTVISION]] 30 | define [[EVENT_USENIGHTVISION]] 30 | ||
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define [[EVENT_USESTEROIDS]] 31 | define [[EVENT_USESTEROIDS]] 31 | ||
define EVENT_INVENTORYLEFT 32 | define [[EVENT_INVENTORYLEFT]] 32 | ||
define EVENT_INVENTORYRIGHT 33 | define [[EVENT_INVENTORYRIGHT]] 33 | ||
define EVENT_HOLODUKEON 34 | define [[EVENT_HOLODUKEON]] 34 | ||
define EVENT_HOLODUKEOFF 35 | define [[EVENT_HOLODUKEOFF]] 35 | ||
define [[EVENT_USEMEDKIT]] 36 | define [[EVENT_USEMEDKIT]] 36 | ||
define EVENT_USEJETPACK 37 | define [[EVENT_USEJETPACK]] 37 | ||
define EVENT_TURNAROUND 38 | define [[EVENT_TURNAROUND]] 38 | ||
define EVENT_DISPLAYWEAPON 39 | define [[EVENT_DISPLAYWEAPON]] 39 | ||
define EVENT_FIREWEAPON 40 | define [[EVENT_FIREWEAPON]] 40 | ||
define EVENT_SELECTWEAPON 41 | define [[EVENT_SELECTWEAPON]] 41 | ||
define [[EVENT_MOVEFORWARD]] 42 | define [[EVENT_MOVEFORWARD]] 42 | ||
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define [[EVENT_TURNRIGHT]] 45 | define [[EVENT_TURNRIGHT]] 45 | ||
define EVENT_STRAFELEFT 46 | define [[EVENT_STRAFELEFT]] 46 | ||
define EVENT_STRAFERIGHT 47 | define [[EVENT_STRAFERIGHT]] 47 | ||
define EVENT_WEAPKEY1 48 | define [[EVENT_WEAPKEY1]] 48 | ||
define EVENT_WEAPKEY2 49 | define [[EVENT_WEAPKEY2]] 49 | ||
define EVENT_WEAPKEY3 50 | define [[EVENT_WEAPKEY3]] 50 | ||
define EVENT_WEAPKEY4 51 | define [[EVENT_WEAPKEY4]] 51 | ||
define EVENT_WEAPKEY5 52 | define [[EVENT_WEAPKEY5]] 52 | ||
define EVENT_WEAPKEY6 53 | define [[EVENT_WEAPKEY6]] 53 | ||
define EVENT_WEAPKEY7 54 | define [[EVENT_WEAPKEY7]] 54 | ||
define EVENT_WEAPKEY8 55 | define [[EVENT_WEAPKEY8]] 55 | ||
define EVENT_WEAPKEY9 56 | define [[EVENT_WEAPKEY9]] 56 | ||
define EVENT_WEAPKEY10 57 | define [[EVENT_WEAPKEY10]] 57 | ||
define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */ | define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */ | ||
define EVENT_DISPLAYCROSSHAIR 59 | define [[EVENT_DISPLAYCROSSHAIR]] 59 | ||
define EVENT_DISPLAYREST 60 /* always-running event */ | define [[EVENT_DISPLAYREST]] 60 /* always-running event */ | ||
define EVENT_RESETPLAYER 61 | define [[EVENT_RESETPLAYER]] 61 | ||
define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */ | define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */ |
Revision as of 19:21, 25 December 2004
define EVENT_INIT 0
define EVENT_ENTERLEVEL 1
define EVENT_RESETWEAPONS 2
define EVENT_RESETINVENTORY 3
define EVENT_HOLSTER 4
define EVENT_LOOKLEFT 5
define EVENT_LOOKRIGHT 6
define EVENT_SOARUP 7
define EVENT_SOARDOWN 8
define EVENT_CROUCH 9
define EVENT_JUMP 10
define EVENT_RETURNTOCENTER 11
define EVENT_LOOKUP 12
define EVENT_LOOKDOWN 13
define EVENT_AIMUP 14
define EVENT_AIMDOWN 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */
define EVENT_FIRE 15
define EVENT_CHANGEWEAPON 16
define EVENT_GETSHOTRANGE 17
define EVENT_GETAUTOAIMANGLE 18
define EVENT_GETLOADTILE 19
define EVENT_CHEATGETSTEROIDS 20
define EVENT_CHEATGETHEAT 21
define EVENT_CHEATGETBOOT 22
define EVENT_CHEATGETSHIELD 23
define EVENT_CHEATGETSCUBA 24
define EVENT_CHEATGETHOLODUKE 25
define EVENT_CHEATGETJETPACK 26
define EVENT_CHEATGETFIRSTAID 27
define EVENT_QUICKKICK 28
define EVENT_INVENTORY 29
define EVENT_USENIGHTVISION 30
define EVENT_USESTEROIDS 31
define EVENT_INVENTORYLEFT 32
define EVENT_INVENTORYRIGHT 33
define EVENT_HOLODUKEON 34
define EVENT_HOLODUKEOFF 35
define EVENT_USEMEDKIT 36
define EVENT_USEJETPACK 37
define EVENT_TURNAROUND 38
define EVENT_DISPLAYWEAPON 39
define EVENT_FIREWEAPON 40
define EVENT_SELECTWEAPON 41
define EVENT_MOVEFORWARD 42
define EVENT_MOVEBACKWARD 43
define EVENT_TURNLEFT 44
define EVENT_TURNRIGHT 45
define EVENT_STRAFELEFT 46
define EVENT_STRAFERIGHT 47
define EVENT_WEAPKEY1 48
define EVENT_WEAPKEY2 49
define EVENT_WEAPKEY3 50
define EVENT_WEAPKEY4 51
define EVENT_WEAPKEY5 52
define EVENT_WEAPKEY6 53
define EVENT_WEAPKEY7 54
define EVENT_WEAPKEY8 55
define EVENT_WEAPKEY9 56
define EVENT_WEAPKEY10 57
define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */
define EVENT_DISPLAYCROSSHAIR 59
define EVENT_DISPLAYREST 60 /* always-running event */
define EVENT_RESETPLAYER 61
define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */