Event list: Difference between revisions

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define EVENT_INIT 0
define [[EVENT_INIT]] 0


define EVENT_ENTERLEVEL 1
define [[EVENT_ENTERLEVEL]] 1


define EVENT_RESETWEAPONS 2
define [[EVENT_RESETWEAPONS]] 2


define EVENT_RESETINVENTORY 3
define [[EVENT_RESETINVENTORY]] 3


define [[EVENT_HOLSTER]]    4
define [[EVENT_HOLSTER]]    4


define EVENT_LOOKLEFT  5
define [[EVENT_LOOKLEFT]]   5


define EVENT_LOOKRIGHT  6
define [[EVENT_LOOKRIGHT]] 6


define EVENT_SOARUP 7
define [[EVENT_SOARUP]] 7


define EVENT_SOARDOWN  8
define [[EVENT_SOARDOWN]]   8


define [[EVENT_CROUCH]] 9
define [[EVENT_CROUCH]] 9
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define [[EVENT_JUMP]]      10
define [[EVENT_JUMP]]      10


define EVENT_RETURNTOCENTER 11
define [[EVENT_RETURNTOCENTER]] 11


define [[EVENT_LOOKUP]] 12
define [[EVENT_LOOKUP]] 12
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define [[EVENT_LOOKDOWN]]  13
define [[EVENT_LOOKDOWN]]  13


define EVENT_AIMUP  14
define [[EVENT_AIMUP]] 14


define EVENT_AIMDOWN    14 /* yes, it would appear Matt Saettler accidentally used the same event number twice.  No, I'm not fixing it. */
define [[EVENT_AIMDOWN]]   14 /* yes, it would appear Matt Saettler accidentally used the same event number twice.  No, I'm not fixing it. */


define EVENT_FIRE  15
define [[EVENT_FIRE]]   15


define EVENT_CHANGEWEAPON  16
define [[EVENT_CHANGEWEAPON]]   16


define EVENT_GETSHOTRANGE  17
define [[EVENT_GETSHOTRANGE]]   17


define EVENT_GETAUTOAIMANGLE    18
define [[EVENT_GETAUTOAIMANGLE]]   18


define EVENT_GETLOADTILE    19
define [[EVENT_GETLOADTILE]]   19


define EVENT_CHEATGETSTEROIDS 20
define [[EVENT_CHEATGETSTEROIDS]] 20


define EVENT_CHEATGETHEAT 21
define [[EVENT_CHEATGETHEAT]] 21


define EVENT_CHEATGETBOOT 22
define [[EVENT_CHEATGETBOOT]] 22


define EVENT_CHEATGETSHIELD 23
define [[EVENT_CHEATGETSHIELD]] 23


define EVENT_CHEATGETSCUBA 24
define [[EVENT_CHEATGETSCUBA]] 24


define EVENT_CHEATGETHOLODUKE 25
define [[EVENT_CHEATGETHOLODUKE]] 25


define EVENT_CHEATGETJETPACK 26
define [[EVENT_CHEATGETJETPACK]] 26


define EVENT_CHEATGETFIRSTAID 27
define [[EVENT_CHEATGETFIRSTAID]] 27


define [[EVENT_QUICKKICK]] 28
define [[EVENT_QUICKKICK]] 28


define EVENT_INVENTORY 29
define [[EVENT_INVENTORY]] 29


define [[EVENT_USENIGHTVISION]] 30
define [[EVENT_USENIGHTVISION]] 30
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define [[EVENT_USESTEROIDS]] 31
define [[EVENT_USESTEROIDS]] 31


define EVENT_INVENTORYLEFT 32
define [[EVENT_INVENTORYLEFT]] 32


define EVENT_INVENTORYRIGHT 33
define [[EVENT_INVENTORYRIGHT]] 33


define EVENT_HOLODUKEON 34
define [[EVENT_HOLODUKEON]] 34


define EVENT_HOLODUKEOFF 35
define [[EVENT_HOLODUKEOFF]] 35


define [[EVENT_USEMEDKIT]] 36
define [[EVENT_USEMEDKIT]] 36


define EVENT_USEJETPACK 37
define [[EVENT_USEJETPACK]] 37


define EVENT_TURNAROUND 38
define [[EVENT_TURNAROUND]] 38


define EVENT_DISPLAYWEAPON 39
define [[EVENT_DISPLAYWEAPON]] 39


define EVENT_FIREWEAPON 40
define [[EVENT_FIREWEAPON]] 40


define EVENT_SELECTWEAPON 41
define [[EVENT_SELECTWEAPON]] 41


define [[EVENT_MOVEFORWARD]] 42
define [[EVENT_MOVEFORWARD]] 42
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define [[EVENT_TURNRIGHT]] 45
define [[EVENT_TURNRIGHT]] 45


define EVENT_STRAFELEFT 46
define [[EVENT_STRAFELEFT]] 46


define EVENT_STRAFERIGHT 47
define [[EVENT_STRAFERIGHT]] 47


define EVENT_WEAPKEY1 48
define [[EVENT_WEAPKEY1]] 48


define EVENT_WEAPKEY2 49
define [[EVENT_WEAPKEY2]] 49


define EVENT_WEAPKEY3 50
define [[EVENT_WEAPKEY3]] 50


define EVENT_WEAPKEY4 51
define [[EVENT_WEAPKEY4]] 51


define EVENT_WEAPKEY5 52
define [[EVENT_WEAPKEY5]] 52


define EVENT_WEAPKEY6 53
define [[EVENT_WEAPKEY6]] 53


define EVENT_WEAPKEY7 54
define [[EVENT_WEAPKEY7]] 54


define EVENT_WEAPKEY8 55
define [[EVENT_WEAPKEY8]] 55


define EVENT_WEAPKEY9 56
define [[EVENT_WEAPKEY9]] 56


define EVENT_WEAPKEY10 57
define [[EVENT_WEAPKEY10]] 57


define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */
define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */


define EVENT_DISPLAYCROSSHAIR 59
define [[EVENT_DISPLAYCROSSHAIR]] 59


define EVENT_DISPLAYREST 60 /* always-running event */
define [[EVENT_DISPLAYREST]] 60 /* always-running event */


define EVENT_RESETPLAYER 61
define [[EVENT_RESETPLAYER]] 61


define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */
define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */

Revision as of 19:21, 25 December 2004

define EVENT_INIT 0

define EVENT_ENTERLEVEL 1

define EVENT_RESETWEAPONS 2

define EVENT_RESETINVENTORY 3

define EVENT_HOLSTER 4

define EVENT_LOOKLEFT 5

define EVENT_LOOKRIGHT 6

define EVENT_SOARUP 7

define EVENT_SOARDOWN 8

define EVENT_CROUCH 9

define EVENT_JUMP 10

define EVENT_RETURNTOCENTER 11

define EVENT_LOOKUP 12

define EVENT_LOOKDOWN 13

define EVENT_AIMUP 14

define EVENT_AIMDOWN 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */

define EVENT_FIRE 15

define EVENT_CHANGEWEAPON 16

define EVENT_GETSHOTRANGE 17

define EVENT_GETAUTOAIMANGLE 18

define EVENT_GETLOADTILE 19

define EVENT_CHEATGETSTEROIDS 20

define EVENT_CHEATGETHEAT 21

define EVENT_CHEATGETBOOT 22

define EVENT_CHEATGETSHIELD 23

define EVENT_CHEATGETSCUBA 24

define EVENT_CHEATGETHOLODUKE 25

define EVENT_CHEATGETJETPACK 26

define EVENT_CHEATGETFIRSTAID 27

define EVENT_QUICKKICK 28

define EVENT_INVENTORY 29

define EVENT_USENIGHTVISION 30

define EVENT_USESTEROIDS 31

define EVENT_INVENTORYLEFT 32

define EVENT_INVENTORYRIGHT 33

define EVENT_HOLODUKEON 34

define EVENT_HOLODUKEOFF 35

define EVENT_USEMEDKIT 36

define EVENT_USEJETPACK 37

define EVENT_TURNAROUND 38

define EVENT_DISPLAYWEAPON 39

define EVENT_FIREWEAPON 40

define EVENT_SELECTWEAPON 41

define EVENT_MOVEFORWARD 42

define EVENT_MOVEBACKWARD 43

define EVENT_TURNLEFT 44

define EVENT_TURNRIGHT 45

define EVENT_STRAFELEFT 46

define EVENT_STRAFERIGHT 47

define EVENT_WEAPKEY1 48

define EVENT_WEAPKEY2 49

define EVENT_WEAPKEY3 50

define EVENT_WEAPKEY4 51

define EVENT_WEAPKEY5 52

define EVENT_WEAPKEY6 53

define EVENT_WEAPKEY7 54

define EVENT_WEAPKEY8 55

define EVENT_WEAPKEY9 56

define EVENT_WEAPKEY10 57

define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */

define EVENT_DISPLAYCROSSHAIR 59

define EVENT_DISPLAYREST 60 /* always-running event */

define EVENT_RESETPLAYER 61

define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */