Full command list: Difference between revisions
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Line 24: | Line 24: | ||
*[[cactor]] | *[[cactor]] | ||
*[[case]] | *[[case]] | ||
*[[changespritesect]] | |||
*[[changespritestat]] | |||
*[[cheatkeys]] | |||
*[[checkactivatormotion]] | *[[checkactivatormotion]] | ||
*[[checkavailinven]] | |||
*[[checkavailweapon]] | *[[checkavailweapon]] | ||
*[[clipdist]] | *[[clipdist]] | ||
Line 35: | Line 39: | ||
*[[default]] | *[[default]] | ||
*[[define]] | *[[define]] | ||
*[[definecheat]] | |||
*[[definegametype]] | |||
*[[definelevelname]] | *[[definelevelname]] | ||
*[[defineprojectile]] | *[[defineprojectile]] | ||
Line 43: | Line 49: | ||
*[[digitalnumber]] | *[[digitalnumber]] | ||
*[[displayrand]] | *[[displayrand]] | ||
*[[displayrandvar]] | |||
*[[displayrandvarvar]] | |||
*[[dist]] | *[[dist]] | ||
*[[divvar]] | *[[divvar]] | ||
*[[divvarvar]] | *[[divvarvar]] | ||
*[[dragpoint]] | |||
*[[dynquote]] | |||
*[[else]] | *[[else]] | ||
*[[enda]] | *[[enda]] | ||
Line 65: | Line 75: | ||
*[[findnearactor3dvar]] | *[[findnearactor3dvar]] | ||
*[[findnearactorvar]] | *[[findnearactorvar]] | ||
*[[findnearsprite]] | |||
*[[findnearsprite3d]] | |||
*[[findnearsprite3dvar]] | |||
*[[findnearspritevar]] | |||
*[[findotherplayer]] | *[[findotherplayer]] | ||
*[[findplayer]] | *[[findplayer]] | ||
Line 76: | Line 90: | ||
*[[getangle]] | *[[getangle]] | ||
*[[getangletotarget]] | *[[getangletotarget]] | ||
*[[getceilzofslope]] | |||
*[[getflorzofslope]] | |||
*[[getlastpal]] | *[[getlastpal]] | ||
*[[getplayer]] | *[[getplayer]] | ||
*[[getplayerangle]] | *[[getplayerangle]] | ||
*[[getplayervar]] | *[[getplayervar]] | ||
*[[getpname]] | |||
*[[getprojectile]] | |||
*[[getsector]] | *[[getsector]] | ||
*[[gettextureceiling]] | *[[gettextureceiling]] | ||
*[[gettexturefloor]] | *[[gettexturefloor]] | ||
*[[getthisprojectile]] | |||
*[[getuserdef]] | *[[getuserdef]] | ||
*[[getwall]] | *[[getwall]] | ||
*[[getzrange]] | |||
*[[globalsound]] | *[[globalsound]] | ||
*[[globalsoundvar]] | |||
*[[gmaxammo]] | *[[gmaxammo]] | ||
*[[guniqhudid]] | |||
*[[guts]] | *[[guts]] | ||
*[[hitradius]] | *[[hitradius]] | ||
Line 163: | Line 185: | ||
*[[myospalx]] | *[[myospalx]] | ||
*[[myosx]] | *[[myosx]] | ||
*[[neartag]] | |||
*[[nullop]] | *[[nullop]] | ||
*[[onevent]] | *[[onevent]] | ||
Line 175: | Line 198: | ||
*[[paper]] | *[[paper]] | ||
*[[pkick]] | *[[pkick]] | ||
*[[precache]] | |||
*[[projectile]] | |||
*[[pstomp]] | *[[pstomp]] | ||
*[[qspawn]] | *[[qspawn]] | ||
*[[qspawnvar]] | *[[qspawnvar]] | ||
*[[qstrcat]] | |||
*[[qstrcpy]] | |||
*[[quote]] | *[[quote]] | ||
*[[randvar]] | *[[randvar]] | ||
*[[randvarvar]] | *[[randvarvar]] | ||
*[[readgamevar]] | |||
*[[redefinequote]] | |||
*[[resetactioncount]] | *[[resetactioncount]] | ||
*[[resetcount]] | *[[resetcount]] | ||
*[[resetplayer]] | *[[resetplayer]] | ||
*[[respawnhitag]] | *[[respawnhitag]] | ||
*[[rotatepoint]] | |||
*[[rotatesprite]] | *[[rotatesprite]] | ||
*[[savegamevar]] | |||
*[[sectgethitag]] | *[[sectgethitag]] | ||
*[[sectgetlotag]] | *[[sectgetlotag]] | ||
Line 197: | Line 228: | ||
*[[setprojectile]] | *[[setprojectile]] | ||
*[[setsector]] | *[[setsector]] | ||
*[[setsprite]] | |||
*[[setthisprojectile]] | |||
*[[setuserdef]] | *[[setuserdef]] | ||
*[[setvar]] | *[[setvar]] | ||
Line 217: | Line 250: | ||
*[[spgethitag]] | *[[spgethitag]] | ||
*[[spgetlotag]] | *[[spgetlotag]] | ||
*[[spriteflags]] | |||
*[[spritenoshade]] | *[[spritenoshade]] | ||
*[[spritenvg]] | *[[spritenvg]] | ||
Line 240: | Line 274: | ||
*[[updatesectorz]] | *[[updatesectorz]] | ||
*[[useractor]] | *[[useractor]] | ||
*[[userquote]] | |||
*[[wackplayer]] | *[[wackplayer]] | ||
*[[whilevarn]] | *[[whilevarn]] |
Revision as of 07:58, 24 September 2005
This is a list of every CON primitive in the current release of EDuke32.
- action
- activatebysector
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- case
- changespritesect
- changespritestat
- cheatkeys
- checkactivatormotion
- checkavailinven
- checkavailweapon
- clipdist
- cos
- count
- cstat
- cstator
- debris
- debug
- default
- define
- definecheat
- definegametype
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- displayrand
- displayrandvar
- displayrandvarvar
- dist
- divvar
- divvarvar
- dragpoint
- dynquote
- else
- enda
- endevent
- endofgame
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findnearsprite
- findnearsprite3d
- findnearsprite3dvar
- findnearspritevar
- findotherplayer
- findplayer
- flash
- gamestartup
- gametext
- gamevar
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getceilzofslope
- getflorzofslope
- getlastpal
- getplayer
- getplayerangle
- getplayervar
- getpname
- getprojectile
- getsector
- gettextureceiling
- gettexturefloor
- getthisprojectile
- getuserdef
- getwall
- getzrange
- globalsound
- globalsoundvar
- gmaxammo
- guniqhudid
- guts
- hitradius
- hitscan
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvarg
- ifvarl
- ifvarn
- ifvarvarand
- ifvarvare
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifwasweapon
- include
- insertspriteq
- killit
- ldist
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- movesprite
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- neartag
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- orvar
- orvarvar
- palfrom
- paper
- pkick
- precache
- projectile
- pstomp
- qspawn
- qspawnvar
- qstrcat
- qstrcpy
- quote
- randvar
- randvarvar
- readgamevar
- redefinequote
- resetactioncount
- resetcount
- resetplayer
- respawnhitag
- rotatepoint
- rotatesprite
- savegamevar
- sectgethitag
- sectgetlotag
- setactor
- setactorangle
- setactorvar
- setaspect
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setsector
- setsprite
- setthisprojectile
- setuserdef
- setvar
- setvarvar
- setwall
- shiftvarl
- shiftvarr
- shoot
- shootvar
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundoncevar
- soundvar
- spawn
- spgethitag
- spgetlotag
- spriteflags
- spritenoshade
- spritenvg
- spritepal
- spriteshadow
- sqrt
- ssp
- startlevel
- starttrack
- state
- stopallsounds
- stopsound
- stopsoundvar
- strength
- subvar
- subvarvar
- switch
- time
- tip
- tossweapon
- txdist
- updatesector
- updatesectorz
- useractor
- userquote
- wackplayer
- whilevarn
- whilevarvarn
- xorvar
- xorvarvar
- zshoot