Full command list: Difference between revisions

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Line 24: Line 24:
*[[cactor]]
*[[cactor]]
*[[case]]
*[[case]]
*[[changespritesect]]
*[[changespritestat]]
*[[cheatkeys]]
*[[checkactivatormotion]]
*[[checkactivatormotion]]
*[[checkavailinven]]
*[[checkavailweapon]]
*[[checkavailweapon]]
*[[clipdist]]
*[[clipdist]]
Line 35: Line 39:
*[[default]]
*[[default]]
*[[define]]
*[[define]]
*[[definecheat]]
*[[definegametype]]
*[[definelevelname]]
*[[definelevelname]]
*[[defineprojectile]]
*[[defineprojectile]]
Line 43: Line 49:
*[[digitalnumber]]
*[[digitalnumber]]
*[[displayrand]]
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
*[[dist]]
*[[dist]]
*[[divvar]]
*[[divvar]]
*[[divvarvar]]
*[[divvarvar]]
*[[dragpoint]]
*[[dynquote]]
*[[else]]
*[[else]]
*[[enda]]
*[[enda]]
Line 65: Line 75:
*[[findnearactor3dvar]]
*[[findnearactor3dvar]]
*[[findnearactorvar]]
*[[findnearactorvar]]
*[[findnearsprite]]
*[[findnearsprite3d]]
*[[findnearsprite3dvar]]
*[[findnearspritevar]]
*[[findotherplayer]]
*[[findotherplayer]]
*[[findplayer]]
*[[findplayer]]
Line 76: Line 90:
*[[getangle]]
*[[getangle]]
*[[getangletotarget]]
*[[getangletotarget]]
*[[getceilzofslope]]
*[[getflorzofslope]]
*[[getlastpal]]
*[[getlastpal]]
*[[getplayer]]
*[[getplayer]]
*[[getplayerangle]]
*[[getplayerangle]]
*[[getplayervar]]
*[[getplayervar]]
*[[getpname]]
*[[getprojectile]]
*[[getsector]]
*[[getsector]]
*[[gettextureceiling]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[gettexturefloor]]
*[[getthisprojectile]]
*[[getuserdef]]
*[[getuserdef]]
*[[getwall]]
*[[getwall]]
*[[getzrange]]
*[[globalsound]]
*[[globalsound]]
*[[globalsoundvar]]
*[[gmaxammo]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guts]]
*[[guts]]
*[[hitradius]]
*[[hitradius]]
Line 163: Line 185:
*[[myospalx]]
*[[myospalx]]
*[[myosx]]
*[[myosx]]
*[[neartag]]
*[[nullop]]
*[[nullop]]
*[[onevent]]
*[[onevent]]
Line 175: Line 198:
*[[paper]]
*[[paper]]
*[[pkick]]
*[[pkick]]
*[[precache]]
*[[projectile]]
*[[pstomp]]
*[[pstomp]]
*[[qspawn]]
*[[qspawn]]
*[[qspawnvar]]
*[[qspawnvar]]
*[[qstrcat]]
*[[qstrcpy]]
*[[quote]]
*[[quote]]
*[[randvar]]
*[[randvar]]
*[[randvarvar]]
*[[randvarvar]]
*[[readgamevar]]
*[[redefinequote]]
*[[resetactioncount]]
*[[resetactioncount]]
*[[resetcount]]
*[[resetcount]]
*[[resetplayer]]
*[[resetplayer]]
*[[respawnhitag]]
*[[respawnhitag]]
*[[rotatepoint]]
*[[rotatesprite]]
*[[rotatesprite]]
*[[savegamevar]]
*[[sectgethitag]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[sectgetlotag]]
Line 197: Line 228:
*[[setprojectile]]
*[[setprojectile]]
*[[setsector]]
*[[setsector]]
*[[setsprite]]
*[[setthisprojectile]]
*[[setuserdef]]
*[[setuserdef]]
*[[setvar]]
*[[setvar]]
Line 217: Line 250:
*[[spgethitag]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spgetlotag]]
*[[spriteflags]]
*[[spritenoshade]]
*[[spritenoshade]]
*[[spritenvg]]
*[[spritenvg]]
Line 240: Line 274:
*[[updatesectorz]]
*[[updatesectorz]]
*[[useractor]]
*[[useractor]]
*[[userquote]]
*[[wackplayer]]
*[[wackplayer]]
*[[whilevarn]]
*[[whilevarn]]

Revision as of 07:58, 24 September 2005

This is a list of every CON primitive in the current release of EDuke32.