Myospal: Difference between revisions
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Example code: | Example code: | ||
<pre> | |||
setvar x 30 | setvar x 30 | ||
setvar y 30 | setvar y 30 | ||
setvar tilenum 3350 | setvar tilenum 3350 | ||
setvar shade 0 | setvar shade 0 | ||
setvar pal 2 | setvar pal 2 | ||
setvar orientation 1 // transparency | setvar orientation 1 // transparency | ||
myospal x y tilenum shade orientation pal | myospal x y tilenum shade orientation pal | ||
</pre> |
Revision as of 01:26, 7 September 2005
myospal <x> <y> <tilenum> <shade> <orientation> <pal>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
<x> and <y> are on-screen coordinates.
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
<pal> is the palette.
Example code:
setvar x 30 setvar y 30 setvar tilenum 3350 setvar shade 0 setvar pal 2 setvar orientation 1 // transparency myospal x y tilenum shade orientation pal