Talk:Pre-defined gamevars: Difference between revisions
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Wanted the linked pages to read WEAPON#_WORKSLIKE, but # cuts off the rest of the link (well, assumes the rest is an anchor target) so I've settled for x. This way we don't have to duplicate explanations for each weapons' same set of gamevars. | Wanted the linked pages to read WEAPON#_WORKSLIKE, but # cuts off the rest of the link (well, assumes the rest is an anchor target) so I've settled for x. This way we don't have to duplicate explanations for each weapons' same set of gamevars. | ||
--[[User:Usurper|Usurper]] 15:07, 31 Dec 2004 (CST) | --[[User:Usurper|Usurper]] 15:07, 31 Dec 2004 (CST) | ||
This can be very usefull when editing weapons. | |||
Just looking for how good can it be: | |||
gamevar WEAPONX_WORKSLIKE |
Latest revision as of 15:40, 8 November 2006
Wanted the linked pages to read WEAPON#_WORKSLIKE, but # cuts off the rest of the link (well, assumes the rest is an anchor target) so I've settled for x. This way we don't have to duplicate explanations for each weapons' same set of gamevars. --Usurper 15:07, 31 Dec 2004 (CST)
This can be very usefull when editing weapons.
Just looking for how good can it be: gamevar WEAPONX_WORKSLIKE