Full command list: Difference between revisions
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Line 2: | Line 2: | ||
*[[action]] | *[[action]] | ||
*[[activatebysector]] | |||
*[[actor]] | *[[actor]] | ||
*[[addammo]] | *[[addammo]] | ||
Line 22: | Line 23: | ||
*[[break]] | *[[break]] | ||
*[[cactor]] | *[[cactor]] | ||
*[[case]] | |||
*[[checkactivatormotion]] | |||
*[[clipdist]] | *[[clipdist]] | ||
*[[cos]] | *[[cos]] | ||
Line 29: | Line 32: | ||
*[[debris]] | *[[debris]] | ||
*[[debug]] | *[[debug]] | ||
*[[default]] | |||
*[[define]] | *[[define]] | ||
*[[definelevelname]] | *[[definelevelname]] | ||
Line 38: | Line 42: | ||
*[[digitalnumber]] | *[[digitalnumber]] | ||
*[[displayrand]] | *[[displayrand]] | ||
*[[dist]] | |||
*[[divvar]] | *[[divvar]] | ||
*[[divvarvar]] | *[[divvarvar]] | ||
Line 45: | Line 50: | ||
*[[endofgame]] | *[[endofgame]] | ||
*[[ends]] | *[[ends]] | ||
*[[endswitch]] | |||
*[[enhanced]] | *[[enhanced]] | ||
*[[eqspawn]] | *[[eqspawn]] | ||
Line 58: | Line 64: | ||
*[[findnearactor3dvar]] | *[[findnearactor3dvar]] | ||
*[[findnearactorvar]] | *[[findnearactorvar]] | ||
*[[findotherplayer]] | |||
*[[findplayer]] | |||
*[[flash]] | *[[flash]] | ||
*[[gamestartup]] | *[[gamestartup]] | ||
Line 65: | Line 73: | ||
*[[getactorangle]] | *[[getactorangle]] | ||
*[[getactorvar]] | *[[getactorvar]] | ||
*[[getangle]] | |||
*[[getangletotarget]] | *[[getangletotarget]] | ||
*[[getlastpal]] | *[[getlastpal]] | ||
*[[getplayer]] | *[[getplayer]] | ||
*[[getplayerangle]] | *[[getplayerangle]] | ||
*[[getplayervar]] | |||
*[[getsector]] | *[[getsector]] | ||
*[[gettextureceiling]] | *[[gettextureceiling]] | ||
*[[gettexturefloor]] | *[[gettexturefloor]] | ||
*[[getuserdef]] | *[[getuserdef]] | ||
*[[getwall]] | *[[getwall]] | ||
Line 79: | Line 88: | ||
*[[guts]] | *[[guts]] | ||
*[[hitradius]] | *[[hitradius]] | ||
*[[hitscan]] | |||
*[[ifaction]] | *[[ifaction]] | ||
*[[ifactioncount]] | *[[ifactioncount]] | ||
Line 133: | Line 143: | ||
*[[insertspriteq]] | *[[insertspriteq]] | ||
*[[killit]] | *[[killit]] | ||
*[[ldist]] | |||
*[[lockplayer]] | *[[lockplayer]] | ||
*[[lotsofglass]] | *[[lotsofglass]] | ||
Line 142: | Line 153: | ||
*[[money]] | *[[money]] | ||
*[[move]] | *[[move]] | ||
*[[mulscale]] | |||
*[[mulvar]] | *[[mulvar]] | ||
*[[mulvarvar]] | *[[mulvarvar]] | ||
Line 152: | Line 164: | ||
*[[onevent]] | *[[onevent]] | ||
*[[operate]] | *[[operate]] | ||
*[[operateactivators]] | |||
*[[operatemasterswitches]] | |||
*[[operaterespawns]] | |||
*[[operatesectors]] | |||
*[[orvar]] | *[[orvar]] | ||
*[[orvarvar]] | *[[orvarvar]] | ||
Line 173: | Line 189: | ||
*[[setactorangle]] | *[[setactorangle]] | ||
*[[setactorvar]] | *[[setactorvar]] | ||
*[[setaspect]] | |||
*[[setplayer]] | *[[setplayer]] | ||
*[[setplayerangle]] | *[[setplayerangle]] | ||
*[[setplayervar]] | |||
*[[setprojectile]] | *[[setprojectile]] | ||
*[[setsector]] | *[[setsector]] | ||
*[[setuserdef | *[[setuserdef*[[ , | ||
*[[setvar]] | *[[setvar]] | ||
*[[setvarvar]] | *[[setvarvar]] | ||
*[[setwall]] | *[[setwall]] | ||
*[[shiftvarl]] | |||
*[[shiftvarr]] | |||
*[[shoot]] | *[[shoot]] | ||
*[[shootvar]] | |||
*[[sin]] | *[[sin]] | ||
*[[sizeat]] | *[[sizeat]] | ||
Line 189: | Line 210: | ||
*[[sound]] | *[[sound]] | ||
*[[soundonce]] | *[[soundonce]] | ||
*[[soundvar]] | |||
*[[spawn]] | *[[spawn]] | ||
*[[spgethitag]] | *[[spgethitag]] | ||
*[[spgetlotag]] | *[[spgetlotag]] | ||
*[[spritenvg]] | |||
*[[spritepal]] | *[[spritepal]] | ||
*[[spriteshadow]] | *[[spriteshadow]] | ||
Line 202: | Line 225: | ||
*[[subvar]] | *[[subvar]] | ||
*[[subvarvar]] | *[[subvarvar]] | ||
*[[switch]] | |||
*[[tip]] | *[[tip]] | ||
*[[tossweapon]] | *[[tossweapon]] | ||
*[[txdist]] | |||
*[[updatesector]] | *[[updatesector]] | ||
*[[useractor]] | *[[useractor]] | ||
*[[wackplayer]] | *[[wackplayer]] | ||
*[[whilevarn]] | |||
*[[whilevarvarn]] | |||
*[[xorvar]] | *[[xorvar]] | ||
*[[xorvarvar]] | *[[xorvarvar]] | ||
*[[zshoot]] |
Revision as of 18:39, 16 February 2005
This is a list of every CON primitive in the current release of EDuke32.
- action
- activatebysector
- actor
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- andvar
- andvarvar
- angoff
- angoffvar
- betaname
- break
- cactor
- case
- checkactivatormotion
- clipdist
- cos
- count
- cstat
- cstator
- debris
- debug
- default
- define
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumename
- digitalnumber
- displayrand
- dist
- divvar
- divvarvar
- else
- enda
- endevent
- endofgame
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- fall
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findotherplayer
- findplayer
- flash
- gamestartup
- gametext
- gamevar
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getlastpal
- getplayer
- getplayerangle
- getplayervar
- getsector
- gettextureceiling
- gettexturefloor
- getuserdef
- getwall
- globalsound
- gmaxammo
- guts
- hitradius
- hitscan
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifai
- ifangdiffl
- ifawayfromwall
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifcount
- ifdead
- iffloordistl
- ifgapzl
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifmove
- ifmultiplayer
- ifnosounds
- ifnotmoving
- ifonwater
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifrespawn
- ifrnd
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvarand
- ifvare
- ifvarg
- ifvarl
- ifvarn
- ifvarvarand
- ifvarvare
- ifvarvarg
- ifvarvarl
- ifvarvarn
- ifwasweapon
- include
- insertspriteq
- killit
- ldist
- lockplayer
- lotsofglass
- mikesnd
- minitext
- modvar
- modvarvar
- money
- move
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- orvar
- orvarvar
- palfrom
- paper
- pkick
- pstomp
- qspawn
- qspawnvar
- quote
- randvar
- randvarvar
- resetactioncount
- resetcount
- resetplayer
- respawnhitag
- rotatesprite
- sectgethitag
- sectgetlotag
- setactor
- setactorangle
- setactorvar
- setaspect
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setsector
- [[setuserdef*[[ ,
- setvar
- setvarvar
- setwall
- shiftvarl
- shiftvarr
- shoot
- shootvar
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundvar
- spawn
- spgethitag
- spgetlotag
- spritenvg
- spritepal
- spriteshadow
- sqrt
- startlevel
- starttrack
- state
- stopsound
- strength
- subvar
- subvarvar
- switch
- tip
- tossweapon
- txdist
- updatesector
- useractor
- wackplayer
- whilevarn
- whilevarvarn
- xorvar
- xorvarvar
- zshoot