Yvel: Difference between revisions

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In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with [[getplayer]] and [[setplayer]], etc.).  In a projectile, yvel is the number of bounces that the projectile has left.
In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with [[getplayer]] and [[setplayer]], etc.).  In a projectile, yvel is the number of bounces that the projectile has left.
[[Category:Sprite structure members]]

Revision as of 01:45, 21 April 2008

In a sprite that happens to be a player, yvel is the player ID of that player (to be used in conjunction with getplayer and setplayer, etc.). In a projectile, yvel is the number of bounces that the projectile has left.