Event list: Difference between revisions
Jump to navigation
Jump to search
I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected... |
No edit summary |
||
Line 1: | Line 1: | ||
{{EDuke32 Intro}} | {{EDuke32 Intro}} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | |||
| valign="top" style="border-right: none; padding: 0.6em;" | | |||
This is a list of every event in the current release of EDuke32. | This is a list of every event in the current release of EDuke32. | ||
| width="1%" nowrap="nowrap" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | |||
[1] [[unsynchronized events|Unsynchronized events]] | |||
All [[events]] are accessed using the [[onevent]] command. | |||
=== | |} | ||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | |||
| width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | |||
Misc events | |||
*[[EVENT_INIT]][1] | *[[EVENT_INIT]][1] | ||
*[[EVENT_NEWGAME]] | *[[EVENT_NEWGAME]] | ||
Line 21: | Line 23: | ||
*[[EVENT_CHEATGETSHIELD]][1] | *[[EVENT_CHEATGETSHIELD]][1] | ||
*[[EVENT_CHEATGETSTEROIDS]][1] | *[[EVENT_CHEATGETSTEROIDS]][1] | ||
===Actor controlling events | Screen drawing events | ||
*[[EVENT_DISPLAYMENU]][1] | |||
*[[EVENT_DISPLAYMENUREST]][1] | |||
*[[EVENT_GETMENUTILE]][1] | |||
*[[EVENT_DISPLAYLOADINGSCREEN]][1] | |||
*[[EVENT_GETLOADTILE]][1] | |||
*[[EVENT_DISPLAYBONUSSCREEN]][1] | |||
*[[EVENT_LOGO]][1?] | |||
*[[EVENT_DISPLAYSBAR]][1] | |||
*[[EVENT_DISPLAYCROSSHAIR]][1] | |||
*[[EVENT_DISPLAYREST]][1] | |||
*[[EVENT_DISPLAYWEAPON]][1] | |||
*[[EVENT_DRAWWEAPON]][1] | |||
*[[EVENT_DISPLAYROOMS]][1] | |||
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | |||
Actor controlling events | |||
*[[EVENT_LOADACTOR]] | *[[EVENT_LOADACTOR]] | ||
*[[EVENT_EGS]] | *[[EVENT_EGS]] | ||
Line 31: | Line 48: | ||
*[[EVENT_ANIMATESPRITES]][1] | *[[EVENT_ANIMATESPRITES]][1] | ||
Player controlling events | |||
*[[EVENT_RESETPLAYER]] | *[[EVENT_RESETPLAYER]] | ||
*[[EVENT_RESETWEAPONS]] | *[[EVENT_RESETWEAPONS]] | ||
Line 53: | Line 69: | ||
*[[EVENT_WEAPKEY9]] | *[[EVENT_WEAPKEY9]] | ||
*[[EVENT_PROCESSINPUT]] | *[[EVENT_PROCESSINPUT]] | ||
== | | width="33%" valign="top" style="border-left: none; padding: 0.6em;" | | ||
Keyboard controlling events | |||
*[[EVENT_MOVEFORWARD]] | *[[EVENT_MOVEFORWARD]] | ||
*[[EVENT_MOVEBACKWARD]] | *[[EVENT_MOVEBACKWARD]] | ||
Line 91: | Line 106: | ||
*[[EVENT_USEJETPACK]] | *[[EVENT_USEJETPACK]] | ||
*[[EVENT_USENIGHTVISION]] | *[[EVENT_USENIGHTVISION]] | ||
|} | |||
[[Category:Event manipulation]] | [[Category:Event manipulation]] |
Revision as of 04:45, 4 October 2009
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |