Event list: Difference between revisions

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add "may recurse" markers to three events (EGS, SPAWN, KILLIT)
add "no current player set" markers
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[2]</sup> may recurse
<sup>[2]</sup> may recurse<br/>
<sup>[3]</sup> no current player set
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Misc events
Misc events
*[[EVENT_INIT]]<sup>[1]</sup>
*[[EVENT_INIT]]<sup>[1][3]</sup>
*[[EVENT_NEWGAME]]
*[[EVENT_NEWGAME]]
*[[EVENT_ENTERLEVEL]]<sup>[1]</sup>
*[[EVENT_ENTERLEVEL]]<sup>[1][3]</sup>
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
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Actor controlling events
Actor controlling events
*[[EVENT_LOADACTOR]]
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_SPAWN]]<sup>[2]</sup>
*[[EVENT_SPAWN]]<sup>[2]</sup>

Revision as of 13:59, 10 May 2012

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set

Misc events

Screen drawing events

Actor controlling events

Player controlling events

Keyboard controlling events