Event list: Difference between revisions
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Helixhorned (talk | contribs) add "may recurse" markers to three events (EGS, SPAWN, KILLIT) |
Helixhorned (talk | contribs) add "no current player set" markers |
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
<sup>[2]</sup> may recurse | <sup>[2]</sup> may recurse<br/> | ||
<sup>[3]</sup> no current player set | |||
|} | |} | ||
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Misc events | Misc events | ||
*[[EVENT_INIT]]<sup>[1]</sup> | *[[EVENT_INIT]]<sup>[1][3]</sup> | ||
*[[EVENT_NEWGAME]] | *[[EVENT_NEWGAME]] | ||
*[[EVENT_ENTERLEVEL]]<sup>[1]</sup> | *[[EVENT_ENTERLEVEL]]<sup>[1][3]</sup> | ||
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | *[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | ||
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | *[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | ||
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Actor controlling events | Actor controlling events | ||
*[[EVENT_LOADACTOR]] | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
*[[EVENT_EGS]]<sup>[2]</sup> | *[[EVENT_EGS]]<sup>[2]</sup> | ||
*[[EVENT_SPAWN]]<sup>[2]</sup> | *[[EVENT_SPAWN]]<sup>[2]</sup> |
Revision as of 13:59, 10 May 2012
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |