Category:Gamearray manipulation: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
No edit summary
Fox (talk | contribs)
No edit summary
Line 1: Line 1:
'''gamearray''' <name> <size>
'''gamearray''' <name> <size>


A gamearray is a [[Scripting|CON]] version of the [[Wikipedia:Array|array data type]] common in programming languages. In a practical sense, a gamearray works like a global [[gamevars]]s which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded.
A gamearray is a [[Scripting|CON]] version of the [[Wikipedia:Array|array data type]] common in programming languages. In a practical sense, a gamearray works like a global [[gamevar]]s which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded.


The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. Values can only be set with [[setarray]].
The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. Values can only be set with [[setarray]].

Revision as of 22:29, 18 September 2014

gamearray <name> <size>

A gamearray is a CON version of the array data type common in programming languages. In a practical sense, a gamearray works like a global gamevars which a different value can be set for each index. Similarly, gamearrays are not reset when a map is loaded.

The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from gamevars. Values can only be set with setarray.

WARNING: As of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use setvarvar to copy the value to a gamevar.

Pages in category "Gamearray manipulation"

The following 11 pages are in this category, out of 11 total.