EVENT DAMAGECEILING: Difference between revisions
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Created page with "'''EVENT_DAMAGECEILING''' is a Game Event. This event is triggered whenever a ceiling is hit by a weapon. This event is only executed if the tilenum w..." |
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{{EventTable|1=EVENT_DAMAGECEILING|2=-1|3=Damage Source|4=yes (up to 6 values)}} | |||
'''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]]. | '''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]]. | ||
Revision as of 00:07, 5 August 2021
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DAMAGECEILING | -1 | Damage Source | yes (up to 6 values) |
EVENT_DAMAGECEILING is a Game Event.
This event is triggered whenever a ceiling is hit by a weapon.
This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.
THISACTOR equals the ID of the projectile or source of damage.
RETURN or the userdef return 0 equals the ID of what is being damaged.
The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.
See also EVENT_DAMAGEFLOOR, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.