EVENT DAMAGECEILING: Difference between revisions
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{{EventTable|1=EVENT_DAMAGECEILING|2=-1|3=Damage Source|4= | {{EventTable|1=EVENT_DAMAGECEILING|2=-1|3=Damage Source|4=2-6 values}} | ||
'''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]]. | '''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]]. | ||
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[[THISACTOR]] equals the ID of the projectile or source of damage. | [[THISACTOR]] equals the ID of the projectile or source of damage. | ||
[[RETURN]] or the userdef [[return (userdef)|return]] 0 | [[RETURN]] or the userdef [[return (userdef)|return]] 0 is the sectnum of the ceiling being damaged. | ||
Setting RETURN to -1 aborts the ceiling damage code, preventing hardcoded textures such as ceiling lights from being destroyed. Setting this to -1 will also prevent [[EVENT_DAMAGEHPLANE]] from executing. | |||
The userdef return 1 through 5 equals the [[hitradius]] parameters. If there's no radius damage, return 1 equals -1. | The userdef return 1 through 5 equals the [[hitradius]] parameters. If there's no radius damage, return 1 equals -1. | ||
See also [[EVENT_DAMAGEFLOOR]], [[EVENT_DAMAGEWALL]], [[EVENT_DAMAGESPRITE]] and [[EVENT_POSTDAMAGESPRITE]]. | See also [[EVENT_DAMAGEFLOOR]], [[EVENT_DAMAGEWALL]], [[EVENT_DAMAGESPRITE]] and [[EVENT_POSTDAMAGESPRITE]]. |
Revision as of 02:46, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DAMAGECEILING | -1 | Damage Source | 2-6 values |
EVENT_DAMAGECEILING is a Game Event.
This event is triggered whenever a ceiling is hit by a weapon.
This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.
THISACTOR equals the ID of the projectile or source of damage.
RETURN or the userdef return 0 is the sectnum of the ceiling being damaged.
Setting RETURN to -1 aborts the ceiling damage code, preventing hardcoded textures such as ceiling lights from being destroyed. Setting this to -1 will also prevent EVENT_DAMAGEHPLANE from executing.
The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.
See also EVENT_DAMAGEFLOOR, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.