EVENT DAMAGECEILING: Difference between revisions

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{{EventTable|1=EVENT_DAMAGECEILING|2=-1|3=Damage Source|4=yes (up to 6 values)}}
{{EventTable|1=EVENT_DAMAGECEILING|2=-1|3=Damage Source|4=2-6 values}}


'''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]].
'''EVENT_DAMAGECEILING''' is a [[EDuke32_event_list|Game Event]].
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[[THISACTOR]] equals the ID of the projectile or source of damage.
[[THISACTOR]] equals the ID of the projectile or source of damage.


[[RETURN]] or the userdef [[return (userdef)|return]] 0 equals the ID of what is being damaged.
[[RETURN]] or the userdef [[return (userdef)|return]] 0 is the sectnum of the ceiling being damaged.
 
Setting RETURN to -1 aborts the ceiling damage code, preventing hardcoded textures such as ceiling lights from being destroyed. Setting this to -1 will also prevent [[EVENT_DAMAGEHPLANE]] from executing.


The userdef return 1 through 5 equals the [[hitradius]] parameters. If there's no radius damage, return 1 equals -1.
The userdef return 1 through 5 equals the [[hitradius]] parameters. If there's no radius damage, return 1 equals -1.


See also [[EVENT_DAMAGEFLOOR]], [[EVENT_DAMAGEWALL]], [[EVENT_DAMAGESPRITE]] and [[EVENT_POSTDAMAGESPRITE]].
See also [[EVENT_DAMAGEFLOOR]], [[EVENT_DAMAGEWALL]], [[EVENT_DAMAGESPRITE]] and [[EVENT_POSTDAMAGESPRITE]].

Revision as of 02:46, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_DAMAGECEILING -1 Damage Source 2-6 values

EVENT_DAMAGECEILING is a Game Event.

This event is triggered whenever a ceiling is hit by a weapon.

This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.

THISACTOR equals the ID of the projectile or source of damage.

RETURN or the userdef return 0 is the sectnum of the ceiling being damaged.

Setting RETURN to -1 aborts the ceiling damage code, preventing hardcoded textures such as ceiling lights from being destroyed. Setting this to -1 will also prevent EVENT_DAMAGEHPLANE from executing.

The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.

See also EVENT_DAMAGEFLOOR, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.