EVENT DISPLAYROOMSCAMERA: Difference between revisions
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Doom64hunter (talk | contribs) Document the event |
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[[RETURN]] is set to 0 by default. Set [[RETURN]] to 1 to disable rendering of rooms when the camera sprite is active. Any values other than 0 or 1 are rejected. | [[RETURN]] is set to 0 by default. Set [[RETURN]] to 1 to disable rendering of rooms when the camera sprite is active. Any values other than 0 or 1 are rejected. | ||
See also: [[EVENT_DISPLAYROOMS]] | See also: [[EVENT_DISPLAYROOMS]], [[EVENT_DISPLAYROOMSCAMERATILE]] | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 11:11, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYROOMSCAMERA | myconnectindex | camerasprite | 1 value |
EVENT_DISPLAYROOMSCAMERA is a Game Event.
This event is triggered once every frame when the demo camera is active, just before the level geometry and sprites are rendered.
RETURN is set to 0 by default. Set RETURN to 1 to disable rendering of rooms when the camera sprite is active. Any values other than 0 or 1 are rejected.
See also: EVENT_DISPLAYROOMS, EVENT_DISPLAYROOMSCAMERATILE