EVENT USE: Difference between revisions
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{{EventTable|1=EVENT_USE|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_USE is a [[EDuke32_event_list|Game Event]]. | EVENT_USE is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player presses the key assigned to interacting with | This [[event]] is called when the player presses the key assigned to interacting with objects, e.g. opening doors or flipping switches (''spacebar'' or 'E' by default). | ||
Set gamevar [[RETURN]] to any non-zero value to ignore the key. | Set gamevar [[RETURN]] to any non-zero value to ignore the key. | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 13:12, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_USE | player that executed the input | player->i | 1 value |
EVENT_USE is a Game Event.
This event is called when the player presses the key assigned to interacting with objects, e.g. opening doors or flipping switches (spacebar or 'E' by default).
Set gamevar RETURN to any non-zero value to ignore the key.