Event list: Difference between revisions
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define [[EVENT_LOOKUP]] 12 | define [[EVENT_LOOKUP]] 12 | ||
define EVENT_LOOKDOWN 13 | define [[EVENT_LOOKDOWN]] 13 | ||
define EVENT_AIMUP 14 | define EVENT_AIMUP 14 |
Revision as of 10:36, 25 December 2004
define EVENT_INIT 0
define EVENT_ENTERLEVEL 1
define EVENT_RESETWEAPONS 2
define EVENT_RESETINVENTORY 3
define EVENT_HOLSTER 4
define EVENT_LOOKLEFT 5
define EVENT_LOOKRIGHT 6
define EVENT_SOARUP 7
define EVENT_SOARDOWN 8
define EVENT_CROUCH 9
define EVENT_JUMP 10
define EVENT_RETURNTOCENTER 11
define EVENT_LOOKUP 12
define EVENT_LOOKDOWN 13
define EVENT_AIMUP 14
define EVENT_AIMDOWN 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */
define EVENT_FIRE 15
define EVENT_CHANGEWEAPON 16
define EVENT_GETSHOTRANGE 17
define EVENT_GETAUTOAIMANGLE 18
define EVENT_GETLOADTILE 19
define EVENT_CHEATGETSTEROIDS 20
define EVENT_CHEATGETHEAT 21
define EVENT_CHEATGETBOOT 22
define EVENT_CHEATGETSHIELD 23
define EVENT_CHEATGETSCUBA 24
define EVENT_CHEATGETHOLODUKE 25
define EVENT_CHEATGETJETPACK 26
define EVENT_CHEATGETFIRSTAID 27
define EVENT_QUICKKICK 28
define EVENT_INVENTORY 29
define EVENT_USENIGHTVISION 30
define EVENT_USESTEROIDS 31
define EVENT_INVENTORYLEFT 32
define EVENT_INVENTORYRIGHT 33
define EVENT_HOLODUKEON 34
define EVENT_HOLODUKEOFF 35
define EVENT_USEMEDKIT 36
define EVENT_USEJETPACK 37
define EVENT_TURNAROUND 38
define EVENT_DISPLAYWEAPON 39
define EVENT_FIREWEAPON 40
define EVENT_SELECTWEAPON 41
define EVENT_MOVEFORWARD 42
define EVENT_MOVEBACKWARD 43
define EVENT_TURNLEFT 44
define EVENT_TURNRIGHT 45
define EVENT_STRAFELEFT 46
define EVENT_STRAFERIGHT 47
define EVENT_WEAPKEY1 48
define EVENT_WEAPKEY2 49
define EVENT_WEAPKEY3 50
define EVENT_WEAPKEY4 51
define EVENT_WEAPKEY5 52
define EVENT_WEAPKEY6 53
define EVENT_WEAPKEY7 54
define EVENT_WEAPKEY8 55
define EVENT_WEAPKEY9 56
define EVENT_WEAPKEY10 57
define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */
define EVENT_DISPLAYCROSSHAIR 59
define EVENT_DISPLAYREST 60 /* always-running event */
define EVENT_RESETPLAYER 61
define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */