Event list: Difference between revisions

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define [[EVENT_LOOKUP]] 12
define [[EVENT_LOOKUP]] 12


define EVENT_LOOKDOWN  13
define [[EVENT_LOOKDOWN]]   13


define EVENT_AIMUP  14
define EVENT_AIMUP  14

Revision as of 10:36, 25 December 2004

define EVENT_INIT 0

define EVENT_ENTERLEVEL 1

define EVENT_RESETWEAPONS 2

define EVENT_RESETINVENTORY 3

define EVENT_HOLSTER 4

define EVENT_LOOKLEFT 5

define EVENT_LOOKRIGHT 6

define EVENT_SOARUP 7

define EVENT_SOARDOWN 8

define EVENT_CROUCH 9

define EVENT_JUMP 10

define EVENT_RETURNTOCENTER 11

define EVENT_LOOKUP 12

define EVENT_LOOKDOWN 13

define EVENT_AIMUP 14

define EVENT_AIMDOWN 14 /* yes, it would appear Matt Saettler accidentally used the same event number twice. No, I'm not fixing it. */

define EVENT_FIRE 15

define EVENT_CHANGEWEAPON 16

define EVENT_GETSHOTRANGE 17

define EVENT_GETAUTOAIMANGLE 18

define EVENT_GETLOADTILE 19

define EVENT_CHEATGETSTEROIDS 20

define EVENT_CHEATGETHEAT 21

define EVENT_CHEATGETBOOT 22

define EVENT_CHEATGETSHIELD 23

define EVENT_CHEATGETSCUBA 24

define EVENT_CHEATGETHOLODUKE 25

define EVENT_CHEATGETJETPACK 26

define EVENT_CHEATGETFIRSTAID 27

define EVENT_QUICKKICK 28

define EVENT_INVENTORY 29

define EVENT_USENIGHTVISION 30

define EVENT_USESTEROIDS 31

define EVENT_INVENTORYLEFT 32

define EVENT_INVENTORYRIGHT 33

define EVENT_HOLODUKEON 34

define EVENT_HOLODUKEOFF 35

define EVENT_USEMEDKIT 36

define EVENT_USEJETPACK 37

define EVENT_TURNAROUND 38

define EVENT_DISPLAYWEAPON 39

define EVENT_FIREWEAPON 40

define EVENT_SELECTWEAPON 41

define EVENT_MOVEFORWARD 42

define EVENT_MOVEBACKWARD 43

define EVENT_TURNLEFT 44

define EVENT_TURNRIGHT 45

define EVENT_STRAFELEFT 46

define EVENT_STRAFERIGHT 47

define EVENT_WEAPKEY1 48

define EVENT_WEAPKEY2 49

define EVENT_WEAPKEY3 50

define EVENT_WEAPKEY4 51

define EVENT_WEAPKEY5 52

define EVENT_WEAPKEY6 53

define EVENT_WEAPKEY7 54

define EVENT_WEAPKEY8 55

define EVENT_WEAPKEY9 56

define EVENT_WEAPKEY10 57

define EVENT_DRAWWEAPON 58 /* called when actual myospal calls in player.c are called */

define EVENT_DISPLAYCROSSHAIR 59

define EVENT_DISPLAYREST 60 /* always-running event */

define EVENT_RESETPLAYER 61

define EVENT_INCURDAMAGE 62 /* called when effect of armor on damage is calculated */