Pre-defined gamevars: Difference between revisions
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Each [[gamevar]] below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. | Each [[gamevar]] below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. | ||
gamevar WEAPON0_WORKSLIKE 0 1 | <pre>gamevar WEAPON0_WORKSLIKE 0 1 | ||
gamevar WEAPON0_CLIP 0 1 | gamevar WEAPON0_CLIP 0 1 | ||
gamevar WEAPON0_RELOAD 30 1 | gamevar WEAPON0_RELOAD 30 1 | ||
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gamevar windowx2 0 0 // (read only) | gamevar windowx2 0 0 // (read only) | ||
gamevar windowy1 0 0 // (read only) | gamevar windowy1 0 0 // (read only) | ||
gamevar windowy2 0 0 // (read only) | gamevar windowy2 0 0 // (read only)</pre> |
Revision as of 23:40, 26 December 2004
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values.
gamevar WEAPON0_WORKSLIKE 0 1 gamevar WEAPON0_CLIP 0 1 gamevar WEAPON0_RELOAD 30 1 gamevar WEAPON0_FIREDELAY 7 1 gamevar WEAPON0_TOTALTIME 14 1 gamevar WEAPON0_HOLDDELAY 14 1 gamevar WEAPON0_FLAGS 292 1 gamevar WEAPON0_SHOOTS 2521 1 gamevar WEAPON0_SPAWNTIME 0 1 gamevar WEAPON0_SPAWN 0 1 gamevar WEAPON0_SHOTSPERBURST 0 1 gamevar WEAPON0_INITIALSOUND 0 1 gamevar WEAPON0_FIRESOUND 0 1 gamevar WEAPON0_SOUND2TIME 0 1 gamevar WEAPON0_SOUND2SOUND 0 1 gamevar WEAPON0_RENDERSIZE 0 1 gamevar WEAPON1_WORKSLIKE 1 1 gamevar WEAPON1_CLIP 12 1 gamevar WEAPON1_RELOAD 27 1 gamevar WEAPON1_FIREDELAY 2 1 gamevar WEAPON1_TOTALTIME 6 1 gamevar WEAPON1_HOLDDELAY 0 1 gamevar WEAPON1_FLAGS 4 1 gamevar WEAPON1_SHOOTS 2595 1 gamevar WEAPON1_SPAWNTIME 2 1 gamevar WEAPON1_SPAWN 2533 1 gamevar WEAPON1_SHOTSPERBURST 0 1 gamevar WEAPON1_INITIALSOUND 0 1 gamevar WEAPON1_FIRESOUND 3 1 gamevar WEAPON1_SOUND2TIME 0 1 gamevar WEAPON1_SOUND2SOUND 0 1 gamevar WEAPON1_RENDERSIZE 0 1 gamevar WEAPON2_WORKSLIKE 2 1 gamevar WEAPON2_CLIP 0 1 gamevar WEAPON2_RELOAD 13 1 gamevar WEAPON2_FIREDELAY 4 1 gamevar WEAPON2_TOTALTIME 31 1 gamevar WEAPON2_HOLDDELAY 0 1 gamevar WEAPON2_FLAGS 1024 1 gamevar WEAPON2_SHOOTS 2613 1 gamevar WEAPON2_SPAWNTIME 24 1 gamevar WEAPON2_SPAWN 2535 1 gamevar WEAPON2_SHOTSPERBURST 7 1 gamevar WEAPON2_INITIALSOUND 0 1 gamevar WEAPON2_FIRESOUND 109 1 gamevar WEAPON2_SOUND2TIME 15 1 gamevar WEAPON2_SOUND2SOUND 169 1 gamevar WEAPON2_RENDERSIZE 0 1 gamevar WEAPON3_WORKSLIKE 3 1 gamevar WEAPON3_CLIP 0 1 gamevar WEAPON3_RELOAD 0 1 gamevar WEAPON3_FIREDELAY 1 1 gamevar WEAPON3_TOTALTIME 12 1 gamevar WEAPON3_HOLDDELAY 0 1 gamevar WEAPON3_FLAGS 84 1 gamevar WEAPON3_SHOOTS 2536 1 gamevar WEAPON3_SPAWNTIME 0 1 gamevar WEAPON3_SPAWN 2533 1 gamevar WEAPON3_SHOTSPERBURST 0 1 gamevar WEAPON3_INITIALSOUND 0 1 gamevar WEAPON3_FIRESOUND 6 1 gamevar WEAPON3_SOUND2TIME 0 1 gamevar WEAPON3_SOUND2SOUND 0 1 gamevar WEAPON3_RENDERSIZE 0 1 gamevar WEAPON4_WORKSLIKE 4 1 gamevar WEAPON4_CLIP 0 1 gamevar WEAPON4_RELOAD 30 1 gamevar WEAPON4_FIREDELAY 4 1 gamevar WEAPON4_TOTALTIME 20 1 gamevar WEAPON4_HOLDDELAY 0 1 gamevar WEAPON4_FLAGS 0 1 gamevar WEAPON4_SHOOTS 2605 1 gamevar WEAPON4_SPAWNTIME 0 1 gamevar WEAPON4_SPAWN 0 1 gamevar WEAPON4_SHOTSPERBURST 0 1 gamevar WEAPON4_INITIALSOUND 0 1 gamevar WEAPON4_FIRESOUND 0 1 gamevar WEAPON4_SOUND2TIME 0 1 gamevar WEAPON4_SOUND2SOUND 0 1 gamevar WEAPON4_RENDERSIZE 0 1 gamevar WEAPON5_WORKSLIKE 5 1 gamevar WEAPON5_CLIP 0 1 gamevar WEAPON5_RELOAD 30 1 gamevar WEAPON5_FIREDELAY 6 1 gamevar WEAPON5_TOTALTIME 19 1 gamevar WEAPON5_HOLDDELAY 12 1 gamevar WEAPON5_FLAGS 512 1 gamevar WEAPON5_SHOOTS 26 1 gamevar WEAPON5_SPAWNTIME 0 1 gamevar WEAPON5_SPAWN 0 1 gamevar WEAPON5_SHOTSPERBURST 0 1 gamevar WEAPON5_INITIALSOUND 0 1 gamevar WEAPON5_FIRESOUND 0 1 gamevar WEAPON5_SOUND2TIME 0 1 gamevar WEAPON5_SOUND2SOUND 0 1 gamevar WEAPON5_RENDERSIZE 0 1 gamevar WEAPON6_WORKSLIKE 6 1 gamevar WEAPON6_CLIP 0 1 gamevar WEAPON6_RELOAD 0 1 gamevar WEAPON6_FIREDELAY 3 1 gamevar WEAPON6_TOTALTIME 12 1 gamevar WEAPON6_HOLDDELAY 0 1 gamevar WEAPON6_FLAGS 2 1 gamevar WEAPON6_SHOOTS 2556 1 gamevar WEAPON6_SPAWNTIME 0 1 gamevar WEAPON6_SPAWN 0 1 gamevar WEAPON6_SHOTSPERBURST 0 1 gamevar WEAPON6_INITIALSOUND 11 1 gamevar WEAPON6_FIRESOUND 0 1 gamevar WEAPON6_SOUND2TIME 0 1 gamevar WEAPON6_SOUND2SOUND 0 1 gamevar WEAPON6_RENDERSIZE 0 1 gamevar WEAPON7_WORKSLIKE 7 1 gamevar WEAPON7_CLIP 0 1 gamevar WEAPON7_RELOAD 30 1 gamevar WEAPON7_FIREDELAY 3 1 gamevar WEAPON7_TOTALTIME 5 1 gamevar WEAPON7_HOLDDELAY 5 1 gamevar WEAPON7_FLAGS 72 1 gamevar WEAPON7_SHOOTS 2605 1 gamevar WEAPON7_SPAWNTIME 0 1 gamevar WEAPON7_SPAWN 0 1 gamevar WEAPON7_SHOTSPERBURST 2 1 gamevar WEAPON7_INITIALSOUND 10 1 gamevar WEAPON7_FIRESOUND 0 1 gamevar WEAPON7_SOUND2TIME 0 1 gamevar WEAPON7_SOUND2SOUND 0 1 gamevar WEAPON7_RENDERSIZE 0 1 gamevar WEAPON8_WORKSLIKE 8 1 gamevar WEAPON8_CLIP 0 1 gamevar WEAPON8_RELOAD 30 1 gamevar WEAPON8_FIREDELAY 3 1 gamevar WEAPON8_TOTALTIME 40 1 gamevar WEAPON8_HOLDDELAY 7 1 gamevar WEAPON8_FLAGS 2048 1 gamevar WEAPON8_SHOOTS 2563 1 gamevar WEAPON8_SPAWNTIME 0 1 gamevar WEAPON8_SPAWN 0 1 gamevar WEAPON8_SHOTSPERBURST 0 1 gamevar WEAPON8_INITIALSOUND 0 1 gamevar WEAPON8_FIRESOUND 0 1 gamevar WEAPON8_SOUND2TIME 0 1 gamevar WEAPON8_SOUND2SOUND 0 1 gamevar WEAPON8_RENDERSIZE 0 1 gamevar WEAPON9_WORKSLIKE 9 1 gamevar WEAPON9_CLIP 0 1 gamevar WEAPON9_RELOAD 0 1 gamevar WEAPON9_FIREDELAY 3 1 gamevar WEAPON9_TOTALTIME 8 1 gamevar WEAPON9_HOLDDELAY 0 1 gamevar WEAPON9_FLAGS 20 1 gamevar WEAPON9_SHOOTS 1641 1 gamevar WEAPON9_SPAWNTIME 0 1 gamevar WEAPON9_SPAWN 0 1 gamevar WEAPON9_SHOTSPERBURST 0 1 gamevar WEAPON9_INITIALSOUND 10 1 gamevar WEAPON9_FIRESOUND 10 1 gamevar WEAPON9_SOUND2TIME 0 1 gamevar WEAPON9_SOUND2SOUND 0 1 gamevar WEAPON9_RENDERSIZE 0 1 gamevar WEAPON10_WORKSLIKE 10 1 gamevar WEAPON10_CLIP 0 1 gamevar WEAPON10_RELOAD 10 1 gamevar WEAPON10_FIREDELAY 2 1 gamevar WEAPON10_TOTALTIME 10 1 gamevar WEAPON10_HOLDDELAY 0 1 gamevar WEAPON10_FLAGS 384 1 gamevar WEAPON10_SHOOTS 0 1 gamevar WEAPON10_SPAWNTIME 0 1 gamevar WEAPON10_SPAWN 0 1 gamevar WEAPON10_SHOTSPERBURST 0 1 gamevar WEAPON10_INITIALSOUND 0 1 gamevar WEAPON10_FIRESOUND 0 1 gamevar WEAPON10_SOUND2TIME 0 1 gamevar WEAPON10_SOUND2SOUND 0 1 gamevar WEAPON10_RENDERSIZE 0 1 gamevar WEAPON11_WORKSLIKE 11 1 gamevar WEAPON11_CLIP 0 1 gamevar WEAPON11_RELOAD 0 1 gamevar WEAPON11_FIREDELAY 2 1 gamevar WEAPON11_TOTALTIME 5 1 gamevar WEAPON11_HOLDDELAY 0 1 gamevar WEAPON11_FLAGS 2 1 gamevar WEAPON11_SHOOTS 2448 1 gamevar WEAPON11_SPAWNTIME 0 1 gamevar WEAPON11_SPAWN 0 1 gamevar WEAPON11_SHOTSPERBURST 0 1 gamevar WEAPON11_INITIALSOUND 388 1 gamevar WEAPON11_FIRESOUND 388 1 gamevar WEAPON11_SOUND2TIME 0 1 gamevar WEAPON11_SOUND2SOUND 0 1 gamevar WEAPON11_RENDERSIZE 0 1 gamevar GRENADE_LIFETIME 120 1 gamevar GRENADE_LIFETIME_VAR 30 1 gamevar STICKYBOMB_LIFETIME 120 1 gamevar STICKYBOMB_LIFETIME_VAR 30 1 gamevar TRIPBOMB_CONTROL 1 1 gamevar PIPEBOMB_CONTROL 1 1 gamevar RESPAWN_MONSTERS 0 0 gamevar RESPAWN_ITEMS 0 0 gamevar RESPAWN_INVENTORY 0 0 gamevar MONSTERS_OFF 0 0 gamevar MARKER 0 0 gamevar FFIRE 0 0 gamevar LEVEL 0 0 // (read only) gamevar VOLUME 0 0 // (read only) gamevar COOP 0 0 gamevar MULTIMODE 0 0 gamevar WEAPON 0 0 // (read only) gamevar WORKSLIKE 0 0 // (read only) gamevar RETURN 0 0 gamevar ZRANGE 4 0 gamevar ANGRANGE 18 0 gamevar AUTOAIMANGLE 0 0 gamevar LOTAG 0 0 // (read only) gamevar HITAG 0 0 // (read only) gamevar TEXTURE 0 0 // (read only) gamevar THISACTOR 0 0 // (read only) gamevar myconnectindex 0 0 // (read only) gamevar screenpeek 0 0 // (read only) gamevar currentweapon 0 0 gamevar gs 0 0 gamevar looking_arc 0 0 gamevar gun_pos 0 0 gamevar weapon_xoffset 0 0 gamevar weaponcount 0 0 gamevar looking_angSR1 0 0 gamevar xdim 0 0 // (read only) gamevar ydim 0 0 // (read only) gamevar windowx1 0 0 // (read only) gamevar windowx2 0 0 // (read only) gamevar windowy1 0 0 // (read only) gamevar windowy2 0 0 // (read only)