User talk:Usurper: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m More Requests |
||
Line 4: | Line 4: | ||
'''defineprojectilerange''' - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently. | '''defineprojectilerange''' - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently. | ||
== More Requests == | |||
'''noshade''' - Plug this into an actor and it will ignore sector shading. |
Revision as of 14:43, 18 January 2005
Requests
defineprojectiletime - Would allow a custom projectile to vanish or detonate after a certain number of counts. Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.
defineprojectilerange - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.
More Requests
noshade - Plug this into an actor and it will ignore sector shading.