User talk:Usurper: Difference between revisions

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== Requests ==
== Requests ==


'''defineprojectiletime''' - Would allow a custom projectile to vanish or detonate after a certain number of counts.  Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.
'''define PROJ_TIME''' - Would allow a custom projectile to vanish or detonate after a certain number of counts.  Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.


'''defineprojectilerange''' - For melee weapons, would give the weapon's range.  A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.
'''define PROJ_RANGE''' - For melee weapons, would give the weapon's range.  A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.


== More Requests ==
== More Requests ==


'''noshade''' - Plug this into an actor and it will ignore sector shading.
'''noshade''' - Plug this into an actor and it will ignore sector shading.

Revision as of 16:05, 18 January 2005

Requests

define PROJ_TIME - Would allow a custom projectile to vanish or detonate after a certain number of counts. Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.

define PROJ_RANGE - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.

More Requests

noshade - Plug this into an actor and it will ignore sector shading.