User talk:Usurper: Difference between revisions
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== Requests == | == Requests == | ||
''' | '''define PROJ_TIME''' - Would allow a custom projectile to vanish or detonate after a certain number of counts. Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag. | ||
''' | '''define PROJ_RANGE''' - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently. | ||
== More Requests == | == More Requests == | ||
'''noshade''' - Plug this into an actor and it will ignore sector shading. | '''noshade''' - Plug this into an actor and it will ignore sector shading. |
Revision as of 16:05, 18 January 2005
Requests
define PROJ_TIME - Would allow a custom projectile to vanish or detonate after a certain number of counts. Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.
define PROJ_RANGE - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.
More Requests
noshade - Plug this into an actor and it will ignore sector shading.