Ai: Difference between revisions

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A set of code used in a routine to operate an [[actor]]. Not usually needed.
The ai command is used in two different ways:


ai <name> <action> <move> <type>
#To define a combination of [[action]]s and [[move]]ments for an [[actor]] to execute.
#To execute a predefined ai within the actor's code.


<name> is the name of the ai routine.
''Define'' an ai outside of the actor code using the following syntax:


<action> is the [[action]] the [[actor]] will display when the ai routine is called.
:ai <name> <action> <move> <type>


<move> is the [[move]] used during the ai routine.
:<name> is the name of the ai routine.
:<action> is the [[action]] the [[actor]] will display when the ai routine is called.
:<move> is the [[move]] used during the ai routine.
:<type> is a parameter set used for directional functions on the [[move]] command.


<type> is a parameter set used for directional functions on the [[move]] command.
:Values for <type> are:
:faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See [[move]] for more information.


Values for <type> are:
''Execute'' a predefined ai inside the actor code using the following syntax:


faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See [[move]] for more information.
:ai <ainame>


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 03:08, 28 August 2006

The ai command is used in two different ways:

  1. To define a combination of actions and movements for an actor to execute.
  2. To execute a predefined ai within the actor's code.

Define an ai outside of the actor code using the following syntax:

ai <name> <action> <move> <type>
<name> is the name of the ai routine.
<action> is the action the actor will display when the ai routine is called.
<move> is the move used during the ai routine.
<type> is a parameter set used for directional functions on the move command.
Values for <type> are:
faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See move for more information.

Execute a predefined ai inside the actor code using the following syntax:

ai <ainame>