PROJ ISOUND: Difference between revisions
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m thank you for the addition; adjusting to meet technical writing standards of the wiki |
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Where <name> is the name of the [[sound]] you wish to play. | Where <name> is the name of the [[sound]] you wish to play. | ||
Set -1 to | Set PROJ_ISOUND to -1 to disable impact sounds. |
Revision as of 18:54, 28 December 2006
PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.
Syntax is:
defineprojectile <tile number> PROJ_ISOUND <name>
Where <name> is the name of the sound you wish to play.
Set PROJ_ISOUND to -1 to disable impact sounds.