PROJ ISOUND: Difference between revisions
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PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet projectiles. | PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet-type projectiles. | ||
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Set PROJ_ISOUND to -1 to disable impact sounds. | Set PROJ_ISOUND to -1 to disable impact sounds. | ||
[[Category:Projectile_structure_members]] |
Revision as of 18:10, 13 June 2007
PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet-type projectiles.
Syntax is:
defineprojectile <tile number> PROJ_ISOUND <name>
Where <name> is the name of the sound you wish to play.
Set PROJ_ISOUND to -1 to disable impact sounds.