Xpanning: Difference between revisions
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m New page: '''xpanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the x plane. Values are normalized on a 0-255 scale, m... |
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'''xpanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the x | '''xpanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the x axis. Values are normalized on a 0-255 scale, meaning that regardless of the sprite's size, a value of 128 will pan it 50%. | ||
Because it is stored in the spriteext data structure, its value is not stored in savegames. It will also only work in the polymost renderer, not classic mode. | Because it is stored in the spriteext data structure, its value is not stored in savegames. It will also only work in the polymost renderer, not classic mode. |
Revision as of 19:21, 3 January 2008
xpanning allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the x axis. Values are normalized on a 0-255 scale, meaning that regardless of the sprite's size, a value of 128 will pan it 50%.
Because it is stored in the spriteext data structure, its value is not stored in savegames. It will also only work in the polymost renderer, not classic mode.