Members of the player structure: Difference between revisions
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Hunter byte (talk | contribs) mNo edit summary |
I was testing this around, I believe is a usefull information |
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{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
| width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | | width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | ||
*[[access_incs]] | *[[access_incs]] | ||
*[[access_spritenum]] | *[[access_spritenum]] | ||
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*[[scuba_on]] | *[[scuba_on]] | ||
*[[secret_rooms]] | *[[secret_rooms]] | ||
*[[shield_amount]] | *[[shield_amount]] | ||
*[[show_empty_weapon]] | *[[show_empty_weapon]] | ||
Line 153: | Line 153: | ||
*[[weapon_sway]] | *[[weapon_sway]] | ||
*[[weaponswitch]] | *[[weaponswitch]] | ||
*[[weapreccnt]] | *[[weapreccnt]] | ||
*[[zoom]] | *[[zoom]] | ||
|} | |||
The following commands may not be recognized by the latest version of Eduke32: | |||
{| cellpadding="0" cellspacing="0" border="0" width="100%" | |||
| width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | |||
*[[select_dir]] | |||
*[[weaprecs]] | |||
|} | |} | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] | ||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 00:25, 3 August 2008
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure:
The following commands may not be recognized by the latest version of Eduke32: