Members of the player structure: Difference between revisions
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I was testing this around, I believe is a usefull information |
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{| cellpadding="0" cellspacing="0" border="0" width="100%" | {| cellpadding="0" cellspacing="0" border="0" width="100%" | ||
| width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | | width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | ||
*[[access_incs]] | *[[access_incs]] | ||
*[[access_spritenum]] | *[[access_spritenum]] | ||
*[[access_wallnum]] | *[[access_wallnum]][1] | ||
*[[actors_killed]] | *[[actors_killed]] | ||
*[[actorsqu]] | *[[actorsqu]] | ||
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*[[dead_flag]] | *[[dead_flag]] | ||
*[[dummyplayersprite]] | *[[dummyplayersprite]] | ||
*[[exitx]] | *[[exitx]][1] | ||
*[[exity]] | *[[exity]][1] | ||
*[[extra_extra8]] | *[[extra_extra8]] | ||
*[[falling_counter]] | *[[falling_counter]] | ||
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*[[last_extra]] | *[[last_extra]] | ||
*[[last_pissed_time]] | *[[last_pissed_time]] | ||
*[[lastrandomspot]] | *[[lastrandomspot]][1] | ||
*[[last_full_weapon]] | *[[last_full_weapon]] | ||
*[[last_weapon]] | *[[last_weapon]] | ||
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*[[max_shield_amount]] | *[[max_shield_amount]] | ||
*[[movement_lock]] | *[[movement_lock]] | ||
*[[name]] | *[[name]][1] | ||
*[[newowner]] | *[[newowner]] | ||
*[[numloogs]] | *[[numloogs]] | ||
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*[[quick_kick]] | *[[quick_kick]] | ||
*[[random_club_frame]] | *[[random_club_frame]] | ||
*[[randomflamex]] | *[[randomflamex]][1] | ||
*[[rapid_fire_hold]] | *[[rapid_fire_hold]] | ||
*[[refresh_inventory]] | *[[refresh_inventory]] | ||
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*[[scuba_on]] | *[[scuba_on]] | ||
*[[secret_rooms]] | *[[secret_rooms]] | ||
*[[select_dir]][2] | |||
*[[shield_amount]] | *[[shield_amount]] | ||
*[[show_empty_weapon]] | *[[show_empty_weapon]] | ||
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*[[walking_snd_toggle]] | *[[walking_snd_toggle]] | ||
*[[wantweaponfire]] | *[[wantweaponfire]] | ||
*[[weapon_ang]] | *[[weapon_ang]][1] | ||
*[[weapon_pos]] | *[[weapon_pos]] | ||
*[[weapon_sway]] | *[[weapon_sway]] | ||
*[[weaponswitch]] | *[[weaponswitch]] | ||
*[[weaprecs]][2] | |||
*[[weapreccnt]] | *[[weapreccnt]] | ||
*[[zoom]] | *[[zoom]] | ||
|} | |} | ||
[1]Deprecated or unknown function commands. | |||
[2]The following commands may not be recognized by the latest version of Eduke32. | |||
[[Category:Player manipulation]] | [[Category:Player manipulation]] | ||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 00:55, 3 August 2008
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure:
[1]Deprecated or unknown function commands.
[2]The following commands may not be recognized by the latest version of Eduke32.