Ifspawnedby: Difference between revisions
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ifspawnedby <actor> { do something } else { do something else } | ifspawnedby <actor> { do something } else { do something else } | ||
[[If condition]] returning true if the current [[actor]] was spawned by <actor>. | [[If condition]] returning true if the current [[actor]] was spawned by <actor>. If the actor wasn't spawned by any actor and was loaded by the map, the value takes his own tile number. | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] | ||
[[Category:If conditions]] | [[Category:If conditions]] |
Revision as of 08:02, 8 August 2008
ifspawnedby <actor> { do something } else { do something else }
If condition returning true if the current actor was spawned by <actor>. If the actor wasn't spawned by any actor and was loaded by the map, the value takes his own tile number.