Setgamepalette: Difference between revisions
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1 - under water<br/> | 1 - under water<br/> | ||
2 - night vision<br/> | 2 - night vision<br/> | ||
3 - looks horrible with tiles made for standard palette<br/> | 3 - 3D Realms screen - looks horrible with tiles made for standard palette<br/> | ||
4 - similar to normal with | 4 - title screen - similar to normal with fullbright colors changed<br/> | ||
5 - looks horrible with tiles made for standard palette<br/> | 5 - episode 1 ending - looks horrible with tiles made for standard palette<br/> | ||
6 - looks horrible with tiles made for standard palette<br/> | 6 - ??? - looks horrible with tiles made for standard palette<br/> | ||
note: the last palettes are used for the title screen and ending screens | note: the last palettes are used for the title screen and ending screens |
Revision as of 14:13, 12 April 2009
setgamepalette <pal_ID>
Switches between the palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.
It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)
palette
0 - normal
1 - under water
2 - night vision
3 - 3D Realms screen - looks horrible with tiles made for standard palette
4 - title screen - similar to normal with fullbright colors changed
5 - episode 1 ending - looks horrible with tiles made for standard palette
6 - ??? - looks horrible with tiles made for standard palette
note: the last palettes are used for the title screen and ending screens