Event list: Difference between revisions
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This is a important formatation, this is a very good way of creating lists without need to count the number of lines per column every time, etc... |
I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected... |
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{{EDuke32 Intro}} | {{EDuke32 Intro}} | ||
<div style="float:right;">[1] [[unsynchronized events|Unsynchronized events]]<br /> | |||
All [[events]] are accessed using the [[onevent]] command.</div> | |||
This is a list of every event in the current release of EDuke32. | This is a list of every event in the current release of EDuke32. | ||
__NOTOC__ | |||
===Misc events=== | |||
<div style="column-count:3;-moz-column-count:3;"> | <div style="column-count:3;-moz-column-count:3;"> | ||
*[[ | *[[EVENT_INIT]][1] | ||
*[[ | *[[EVENT_NEWGAME]] | ||
*[[ | *[[EVENT_ENTERLEVEL]][1] | ||
*[[ | *[[EVENT_FAKEDOMOVETHINGS]][1] | ||
*[[EVENT_CHEATGETBOOT]][1] | *[[EVENT_CHEATGETBOOT]][1] | ||
*[[EVENT_CHEATGETFIRSTAID]][1] | *[[EVENT_CHEATGETFIRSTAID]][1] | ||
Line 16: | Line 21: | ||
*[[EVENT_CHEATGETSHIELD]][1] | *[[EVENT_CHEATGETSHIELD]][1] | ||
*[[EVENT_CHEATGETSTEROIDS]][1] | *[[EVENT_CHEATGETSTEROIDS]][1] | ||
</div> | |||
===Actor controlling events=== | |||
*[[EVENT_LOADACTOR]] | |||
*[[ | |||
*[[EVENT_EGS]] | *[[EVENT_EGS]] | ||
*[[ | *[[EVENT_SPAWN]] | ||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
*[[EVENT_KILLIT]] | *[[EVENT_KILLIT]] | ||
*[[ | *[[EVENT_ANIMATESPRITES]][1] | ||
===Player controlling events=== | |||
<div style="column-count:3;-moz-column-count:3;"> | |||
*[[EVENT_RESETPLAYER]] | *[[EVENT_RESETPLAYER]] | ||
*[[EVENT_RESETWEAPONS]] | *[[EVENT_RESETWEAPONS]] | ||
*[[ | *[[EVENT_RESETINVENTORY]] | ||
*[[ | *[[EVENT_INCURDAMAGE]] | ||
*[[ | *[[EVENT_FIREWEAPON]] | ||
*[[ | *[[EVENT_DOFIRE]] | ||
*[[ | *[[EVENT_GETSHOTRANGE]] | ||
*[[ | *[[EVENT_GETAUTOAIMANGLE]] | ||
*[[ | *[[EVENT_CHANGEWEAPON]] | ||
*[[EVENT_WEAPKEY1]] | *[[EVENT_WEAPKEY1]] | ||
*[[EVENT_WEAPKEY10]] | *[[EVENT_WEAPKEY10]] | ||
Line 92: | Line 52: | ||
*[[EVENT_WEAPKEY8]] | *[[EVENT_WEAPKEY8]] | ||
*[[EVENT_WEAPKEY9]] | *[[EVENT_WEAPKEY9]] | ||
*[[EVENT_PROCESSINPUT]] | |||
</div> | |||
===Keyboard controlling events=== | |||
<div style="column-count:3;-moz-column-count:3;"> | |||
*[[EVENT_MOVEFORWARD]] | |||
*[[EVENT_MOVEBACKWARD]] | |||
*[[EVENT_STRAFELEFT]] | |||
*[[EVENT_STRAFERIGHT]] | |||
*[[EVENT_TURNLEFT]] | |||
*[[EVENT_TURNRIGHT]] | |||
*[[EVENT_TURNAROUND]] | |||
*[[EVENT_LOOKLEFT]] | |||
*[[EVENT_LOOKRIGHT]] | |||
*[[EVENT_AIMUP]] | |||
*[[EVENT_AIMDOWN]] | |||
*[[EVENT_LOOKUP]] | |||
*[[EVENT_LOOKDOWN]] | |||
*[[EVENT_RETURNTOCENTER]] | |||
*[[EVENT_JUMP]] | |||
*[[EVENT_CROUCH]] | |||
*[[EVENT_SOARUP]] | |||
*[[EVENT_SOARDOWN]] | |||
*[[EVENT_SWIMUP]] | |||
*[[EVENT_SWIMDOWN]] | |||
*[[EVENT_SELECTWEAPON]] | |||
*[[EVENT_FIRE]] | |||
*[[EVENT_QUICKKICK]] | |||
*[[EVENT_HOLSTER]] | |||
*[[EVENT_INVENTORY]] | |||
*[[EVENT_INVENTORYLEFT]] | |||
*[[EVENT_INVENTORYRIGHT]] | |||
*[[EVENT_USE]] | |||
*[[EVENT_USEMEDKIT]] | |||
*[[EVENT_USESTEROIDS]] | |||
*[[EVENT_HOLODUKEON]] | |||
*[[EVENT_HOLODUKEOFF]] | |||
*[[EVENT_USEJETPACK]] | |||
*[[EVENT_USENIGHTVISION]] | |||
</div> | </div> | ||
[1] [[ | ===Screen drawing events=== | ||
<div style="column-count:3;-moz-column-count:3;"> | |||
*[[EVENT_DISPLAYMENU]][1] | |||
*[[EVENT_DISPLAYMENUREST]][1] | |||
*[[EVENT_GETMENUTILE]][1] | |||
*[[EVENT_DISPLAYLOADINGSCREEN]][1] | |||
*[[EVENT_GETLOADTILE]][1] | |||
*[[EVENT_DISPLAYBONUSSCREEN]][1] | |||
*[[EVENT_LOGO]][1?] | |||
*[[EVENT_DISPLAYSBAR]][1] | |||
*[[EVENT_DISPLAYCROSSHAIR]][1] | |||
*[[EVENT_DISPLAYREST]][1] | |||
*[[EVENT_DISPLAYWEAPON]][1] | |||
*[[EVENT_DRAWWEAPON]][1] | |||
*[[EVENT_DISPLAYROOMS]][1] | |||
</div> | |||
[[Category:Event manipulation]] | [[Category:Event manipulation]] |
Revision as of 03:44, 4 October 2009
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32.
Misc events
Actor controlling events
Player controlling events
- EVENT_RESETPLAYER
- EVENT_RESETWEAPONS
- EVENT_RESETINVENTORY
- EVENT_INCURDAMAGE
- EVENT_FIREWEAPON
- EVENT_DOFIRE
- EVENT_GETSHOTRANGE
- EVENT_GETAUTOAIMANGLE
- EVENT_CHANGEWEAPON
- EVENT_WEAPKEY1
- EVENT_WEAPKEY10
- EVENT_WEAPKEY2
- EVENT_WEAPKEY3
- EVENT_WEAPKEY4
- EVENT_WEAPKEY5
- EVENT_WEAPKEY6
- EVENT_WEAPKEY7
- EVENT_WEAPKEY8
- EVENT_WEAPKEY9
- EVENT_PROCESSINPUT
Keyboard controlling events
- EVENT_MOVEFORWARD
- EVENT_MOVEBACKWARD
- EVENT_STRAFELEFT
- EVENT_STRAFERIGHT
- EVENT_TURNLEFT
- EVENT_TURNRIGHT
- EVENT_TURNAROUND
- EVENT_LOOKLEFT
- EVENT_LOOKRIGHT
- EVENT_AIMUP
- EVENT_AIMDOWN
- EVENT_LOOKUP
- EVENT_LOOKDOWN
- EVENT_RETURNTOCENTER
- EVENT_JUMP
- EVENT_CROUCH
- EVENT_SOARUP
- EVENT_SOARDOWN
- EVENT_SWIMUP
- EVENT_SWIMDOWN
- EVENT_SELECTWEAPON
- EVENT_FIRE
- EVENT_QUICKKICK
- EVENT_HOLSTER
- EVENT_INVENTORY
- EVENT_INVENTORYLEFT
- EVENT_INVENTORYRIGHT
- EVENT_USE
- EVENT_USEMEDKIT
- EVENT_USESTEROIDS
- EVENT_HOLODUKEON
- EVENT_HOLODUKEOFF
- EVENT_USEJETPACK
- EVENT_USENIGHTVISION