User contributions for Jblade
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21 April 2008
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORYRIGHT No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORYLEFT No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT INVENTORY No edit summary
- 02:0002:00, 21 April 2008 diff hist +20 EVENT HOLODUKEON No edit summary
- 02:0002:00, 21 April 2008 diff hist +21 EVENT HOLODUKEOFF No edit summary
- 01:5901:59, 21 April 2008 diff hist +21 EVENT FIRE No edit summary
- 01:5901:59, 21 April 2008 diff hist +21 EVENT DISPLAYSBAR No edit summary
- 01:5801:58, 21 April 2008 diff hist +22 EVENT DISPLAYROOMS No edit summary
- 01:5701:57, 21 April 2008 diff hist +27 Glow mapping No edit summary
- 01:5601:56, 21 April 2008 diff hist +27 Detail mapping No edit summary
- 01:5501:55, 21 April 2008 diff hist +42 Cameradist No edit summary
- 01:5201:52, 21 April 2008 diff hist +38 DEF Language No edit summary
- 01:5001:50, 21 April 2008 diff hist +38 DEF Language No edit summary
- 01:4401:44, 21 April 2008 diff hist +123 Tutorials No edit summary
20 April 2008
- 13:5213:52, 20 April 2008 diff hist +45 m Zoom No edit summary current
13 September 2007
- 12:2412:24, 13 September 2007 diff hist +203 N Movement lock Thanks to Hunter_rus for the values.
29 August 2007
- 11:4311:43, 29 August 2007 diff hist +188 N Checkactivatormotion New page: '''checkactivatormotion <lotag>''' Checks to see if the activator with the lotag specified is in motion or not - if it is, than RETURN is set to 1. Category:EDuke32 specific commands
22 July 2007
- 05:5205:52, 22 July 2007 diff hist +117 Quake No edit summary
5 July 2007
- 07:2707:27, 5 July 2007 diff hist +58 m EVENT GETSHOTRANGE No edit summary
2 July 2007
- 03:0903:09, 2 July 2007 diff hist +198 N WEAPONx INITIALSOUND New page: Defines the sound that will play when the player starts to fire the weapon (NOT the sound that will play when the weapon actually fires it's projectile - that is controlled by [[WEAPONx_FI...
- 03:0703:07, 2 July 2007 diff hist −5 m WEAPONx FIRESOUND No edit summary
- 03:0603:06, 2 July 2007 diff hist +18 WEAPONx SHOTSPERBURST No edit summary
- 03:0503:05, 2 July 2007 diff hist +121 N WEAPONx SHOTSPERBURST New page: Defines the amount of projectiles defined by WEAPONx_SHOOTS that will fire when the weapon reaches it's firing frame.
- 02:1302:13, 2 July 2007 diff hist +69 N WEAPONx SPAWNTIME New page: Defines what frame the item specified by weaponx_spawn will spawn on.
- 02:1302:13, 2 July 2007 diff hist +59 N WEAPONx FIREDELAY New page: Defines what frame the weapon will fire it's projectile on.
- 02:1102:11, 2 July 2007 diff hist +120 N WEAPONx FIRESOUND New page: Plays the corresponding sound when the weapon's kickback_pic reaches the number specified by the weapon's firedelay var.
24 May 2007
- 14:5214:52, 24 May 2007 diff hist +121 N Quake New page: '''quake <count>''' Shakes the screen for the count specified (26 is one second) Category:EDuke32 specific commands
- 14:5214:52, 24 May 2007 diff hist +11 Full command list No edit summary
22 May 2007
- 08:1208:12, 22 May 2007 diff hist +154 N Operatemasterswitches New page: '''operatermasterswitches <lotag number>''' Operates any Masterswitches with the same lotag as the one given. Category:EDuke32 specific commands
- 08:1108:11, 22 May 2007 diff hist +141 N Operaterespawns New page: '''operaterespawns <lotag number>''' Operates any respawns with the same lotag as the one given. Category:EDuke32 specific commands
- 08:0208:02, 22 May 2007 diff hist +284 N Screen size New page: Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory vis...
- 07:5907:59, 22 May 2007 diff hist +247 N Statusbarscale New page: Holds the scale of the player's status bars - decreases by a certain amount when you change it in the game menu. The values are as follows: <pre> 100 (Full size) 92 84 76 68 60 52 44 37 (s...
- 07:2907:29, 22 May 2007 diff hist +171 N Drawweapon New page: This is set to 0 if weapon display has been turned off, 1 if weapon display is turned on, and 2 if weapon icon display is selected. Category:Userdef structure members current
- 06:0006:00, 22 May 2007 diff hist +110 Inven icon No edit summary
21 May 2007
- 13:5513:55, 21 May 2007 diff hist 0 m Spritenoshade fixed spelling error
7 May 2007
- 02:5702:57, 7 May 2007 diff hist +117 N WEAPONx SPAWN New page: This defines what the weapon spawns when the spawntime is reached. Used in the default weapons to spawn empty shells.
6 May 2007
- 09:3309:33, 6 May 2007 diff hist +82 N PROJ BSOUND New page: The sound that will play when the projectile bounces. Defaults to PIPEBOMB_BOUNCE.
- 09:2609:26, 6 May 2007 diff hist +38 N Ceilingpal New page: This holds the pal of the ceiling.
- 09:2509:25, 6 May 2007 diff hist +40 N Ceilingshade New page: This holds the shade of the ceiling.
- 09:2509:25, 6 May 2007 diff hist +42 N Floorpal New page: This holds the pal value of the floor.
- 09:2409:24, 6 May 2007 diff hist +4 m Floorshade No edit summary
- 09:2409:24, 6 May 2007 diff hist +40 N Floorshade New page: This holds the shade value of the floor.
- 09:1209:12, 6 May 2007 diff hist +168 N Team New page: This is set to the player's team colour. If his team is Blue, it's set to 0. Red team is 1, Green team is 2, and Grey team is 3. Category:Userdef structure members
- 08:5808:58, 6 May 2007 diff hist +228 N Crosshair New page: This is set to 0 if the crosshair has been turned off, 1 if the crosshair is enabled at 100% size, 2 if it's been set to 50% of it's original size, and 3 if it's 25% of it's original size....
- 08:5508:55, 6 May 2007 diff hist +1 m Screen tilting No edit summary
- 08:5508:55, 6 May 2007 diff hist +148 N Screen tilting New page: This is set to 1 if the player has scren tilting turned on in the options menu, and to 0 if it's turned off. Category:Userdef structure members
- 08:5308:53, 6 May 2007 diff hist +171 N Detail New page: This is set to 1 if the player has detail turned on to high in the video options menu, and set to 0 if they've selected low detail. Category:Userdef structure members current
- 08:5008:50, 6 May 2007 diff hist +145 N Shadows New page: This is set to 1 if the player has shadows turned on in the options menu, and to 0 if they're turned off. Category:Userdef structure members current
- 08:4808:48, 6 May 2007 diff hist +158 N Player skill New page: Holds the current skill level. 1 is "Piece of Cake", 2 is "Let's Rock", 3 is "Come get some" and 4 is "Damn I'm good". Category:Userdef structure members
- 08:2908:29, 6 May 2007 diff hist +193 N Overhead on New page: Set to zero when the player doesn't have the overhead map up, set to one when he has the basic map up, and set to two when he has the full map on screen. [[Category:Userdef structure memb...