User talk:Usurper
Requests
define PROJ_TIME - Would allow a custom projectile to vanish or detonate after a certain number of counts. Whether they simply disappear or spawn their explosion/hitradius/etc. would be dependent upon a flag.
define PROJ_RANGE - For melee weapons, would give the weapon's range. A dagger should have a shorter range than a longsword, and a longsword should have a shorter range than a spear, but there isn't a simple way do this currently.
More Requests
noshade - Plug this into an actor and it will ignore sector shading.