Members of the wall structure
Syntax:
<get/set>wall[<wall id>].<functionname> <gamevar>
<get/set> - getwall to set the gamevar <gamevar> to the value of <functionname>. setwall to set the value of <functionname> to the gamevar <gamevar>.
Here is the list of Member Functions for walls:
- x
- y
- point2
- nextwall
- nextsector
- cstat
- picnum
- overpicnum
- shade
- pal
- xrepeat
- yrepeat
- xpanning
- ypanning
- lotag
- hitag
- extra