User contributions for Fox
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28 July 2009
- 21:3721:37, 28 July 2009 diff hist +201 EVENT DISPLAYWEAPON No edit summary
- 21:3721:37, 28 July 2009 diff hist +201 EVENT DRAWWEAPON No edit summary
25 July 2009
- 17:1317:13, 25 July 2009 diff hist −4 Pre-defined gamevars No edit summary
19 July 2009
- 21:0221:02, 19 July 2009 diff hist −7 Killit No edit summary
- 21:0221:02, 19 July 2009 diff hist +51 Killit No edit summary
14 March 2009
- 18:3918:39, 14 March 2009 diff hist −248 Event list This is a important formatation, this is a very good way of creating lists without need to count the number of lines per column every time, etc...
31 October 2008
- 01:1001:10, 31 October 2008 diff hist +67 Iffloordistl No edit summary
19 October 2008
- 09:0509:05, 19 October 2008 diff hist +276 Statusbarscale No edit summary
18 October 2008
- 02:5502:55, 18 October 2008 diff hist +93 N EVENT LOADACTOR New page: Works similmar to eventloadactor, but this event code is not readed by Eduke32 before it.
15 October 2008
- 15:1915:19, 15 October 2008 diff hist +107 Htextra No edit summary
12 October 2008
- 21:4521:45, 12 October 2008 diff hist +143 PROJ OFFSET No edit summary
6 February 2008
- 02:4302:43, 6 February 2008 diff hist +431 Action No edit summary
19 January 2008
- 15:4515:45, 19 January 2008 diff hist +222 Ifbulletnear No edit summary
31 December 2007
- 11:0311:03, 31 December 2007 diff hist +202 N Max ammo amount New page: '''''max_ammo_amount #''''' is an array holding the maximum amount of ammo the player currently has for each weapon. ''#'' Indicates the weapon which the game is getting or setting the max...
8 December 2007
- 10:4410:44, 8 December 2007 diff hist +149 Cos No edit summary
- 10:4410:44, 8 December 2007 diff hist +151 Sin No edit summary
26 November 2007
- 16:3316:33, 26 November 2007 diff hist +316 Htextra No edit summary
22 November 2007
- 17:4117:41, 22 November 2007 diff hist +216 N PROJECTILE KNEE New page: This is a PROJ_WORKSLIKE flag. Like PROJECTILE_FLAG_BULLET or PROJECTILE_FLAG_RPG it's works alone. Note that you also need to set PROJECTILE_FLAG_RADIUS_PICNUM to be able to return c...
- 17:3717:37, 22 November 2007 diff hist +26 Defineprojectile Knee works alone
13 November 2007
- 17:0317:03, 13 November 2007 diff hist +76 EVENT CROUCH No edit summary
31 December 2006
- 23:2023:20, 31 December 2006 diff hist +25 Talk:Useractor No edit summary current
25 December 2006
- 15:5215:52, 25 December 2006 diff hist +128 m Useractor No edit summary
- 15:4815:48, 25 December 2006 diff hist +284 Useractor No edit summary
16 December 2006
- 18:3118:31, 16 December 2006 diff hist +1 List of Hard Coded Actors No edit summary
- 18:3018:30, 16 December 2006 diff hist +31 List of Hard Coded Actors No edit summary
- 18:2918:29, 16 December 2006 diff hist −4 List of Hard Coded Actors No edit summary
- 18:2818:28, 16 December 2006 diff hist +200 N Talk:List of Hard Coded Actors New page: The scream from Battlelord is not played at BOSS1STAYPUT, but the Duke talk yes at BOSS4STAYPUT. The original projectiles are not treated as setprojectile and etc, they are treated as gen... current
- 18:2718:27, 16 December 2006 diff hist +54 List of Hard Coded Actors No edit summary
- 18:2418:24, 16 December 2006 diff hist +29 List of Hard Coded Actors No edit summary
- 18:2218:22, 16 December 2006 diff hist +822 N List of Hard Coded Actors New page: actor BOSS1: Sizeat 80 80 (spritepal 0) Sizeat 40 40 Cstat 257 Plays sound under-construction when seek player Start normal CON code when seek player Works like spritenvg ...
28 November 2006
- 16:1416:14, 28 November 2006 diff hist 0 Weaponcount No edit summary
- 16:1416:14, 28 November 2006 diff hist +28 Weaponcount No edit summary
- 16:1316:13, 28 November 2006 diff hist +1 Weaponcount No edit summary
24 November 2006
- 00:3600:36, 24 November 2006 diff hist 0 WEAPONx FLAGS No edit summary
- 00:3500:35, 24 November 2006 diff hist +604 N WEAPONx FLAGS New page: Flag values for weapon are: :'''1''' - Holstering Clears Clip :'''2''' - Glows :'''4''' - Automatic :'''8''' - Fire Every other frame :'''16''' - Fire Every third frame :'''32''' - Random...
- 00:0200:02, 24 November 2006 diff hist +254 N PROJECTILE RPG IMPACT New page: Setting this flag in the PROJ_WORKSLIKE variable means that, generally you need to define the projectile WORKSLIKE as bullet or RPG, and the ifhitweapon will treat as it, but with ...
22 November 2006
17 November 2006
- 18:1118:11, 17 November 2006 diff hist +235 Eliminate Shrunk Enemies Attacking Bug Wasn't that I was trying to say, well, my bad English anyway =/
- 17:1517:15, 17 November 2006 diff hist +75 Eliminate Shrunk Enemies Attacking Bug No edit summary
- 17:1317:13, 17 November 2006 diff hist −2 Eliminate Shrunk Enemies Attacking Bug No edit summary
- 17:1117:11, 17 November 2006 diff hist +5 Eliminate Shrunk Enemies Attacking Bug No edit summary
- 17:1017:10, 17 November 2006 diff hist +13 Eliminate Shrunk Enemies Attacking Bug No edit summary
- 17:0917:09, 17 November 2006 diff hist +1,401 N Eliminate Shrunk Enemies Attacking Bug No edit summary
- 16:5616:56, 17 November 2006 diff hist 0 N File:Shrunkattack.gif No edit summary current
12 November 2006
- 12:1512:15, 12 November 2006 diff hist +2,171 Talk:Enable and fix minibosses →Further Discussion current
- 06:1606:16, 12 November 2006 diff hist +6 Talk:Enable and fix minibosses No edit summary
- 06:1506:15, 12 November 2006 diff hist +2,191 Talk:Enable and fix minibosses No edit summary
11 November 2006
- 13:4913:49, 11 November 2006 diff hist +232 Talk:Scripting No edit summary
- 13:4413:44, 11 November 2006 diff hist +361 Talk:PROJ BOUNCES Testing current
- 13:4313:43, 11 November 2006 diff hist −344 Talk:PROJ BOUNCES No edit summary